Forum Replies Created

  • Hi – thanks for the reply but yes all the same frame rate, I had wondered about that at first too.

    I think I’ve found the problem, the issue seems to have gone away if I edit the composition settings for the mouth rig comp, on the advanced tab I’ve ticked ‘preserve frame rate when nested or in a render queue’

    That seems to have fixed it but I dont understand why it was a problem in the first place. Ah well at least it seems to be working now

  • Just an update here, I’m guessing this is a bug. If I purge the Image Cache Memory, the bad frames get fixed, however other ones appear, seemingly at random elsewhere in the timeline.

    Also, what I’m seeing isnt interpolation, I’ve realised that what I seeing is actually that I set the a keyframe on the time remap for the mouth layer (which is a comp made up of several layers) and the top most layer (the lips) correctly maps to the set frame number but the layer that I made by copying the lips layer with properties linked, which I’m using as a track mat to create the ‘hole’ so that you can see inside the mouth, this layer sometimes doesn’t remap time correctly. Very odd and very frustrating

  • Joe Dearman

    April 11, 2021 at 10:38 am in reply to: Can you turn off rubber bands?

    Thank you Ann, I’d been looking everywhere for that

  • Thanks both for the replies – very useful

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