Forum Replies Created

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  • Yeah, that’s true.

    I’m actually the graphics guy, and don’t have fcp, so I haven’t been able to try this out yet. I just want to find a way to get edits for AE from the editors with this alpha working, and trying not to ask them to do too much, especially since I want this to be standard delivery for all projects going to graphics.

  • I was thinking something like that. Maybe a text layer with just a space typed out below everything. But I’m really hoping there’s an answer that’s not a work around. This should be a pretty standard thing that should just work, I would think.

  • Joe Coleman

    May 17, 2012 at 5:41 pm in reply to: C4DR13 Mocap

    I haven’t actually tried any of this yet, but I was looking into it and found a thread with a similar problem and some possible solutions.

    https://www.c4dcafe.com/ipb/topic/66258-bvh-to-binded-mocap-rig-in-c4dr13/

  • Joe Coleman

    March 16, 2010 at 4:01 pm in reply to: Changing the Corner Radius

    I’ve never found a way to adjust that rounding without doing it manually. But if you use a shape layer as an alpha mask instead, you can twirl down the options and adjust the corner roundness.

  • Joe Coleman

    March 16, 2010 at 3:49 pm in reply to: 1280×720 AE to FCP Workflow Question

    Work in Apple ProRes HQ…it is a 10bit lossless codec that will keep your file size very small.

  • Joe Coleman

    March 8, 2010 at 9:52 pm in reply to: transparent background

    Put both in a comp, place matte (I’m assuming its a luma matte) on top of image toggle switches/modes so you can see trk matte options and choose luma matte for the bottom image. This should turn the eyeball off on the matte layer automatically, and you should have your alpha.

  • Yeah, this makes sense. Thanks for pointing me in the right direction!

  • Joe Coleman

    March 8, 2010 at 8:39 pm in reply to: Really Slow Turbulence Evolution

    Maybe I’m missing something…but can’t you keyframe the evolution just a few degrees instead of one entire cycle? Or maybe pre-comp and time remap…or make the comp much longer, add the evolution keyframe way at the end, then trim your comp back to the length you want.

  • Joe Coleman

    March 8, 2010 at 4:05 pm in reply to: Favourite codecs

    H.264 is prob the way to go. I usually render pro res HQ out of ae, then compress to H.264 in quicktime pro 7. With the pro version of 7 you get great control over your flavor of h.264 depending on your needs. You can also use quicktime X and hope to get lucky with a web export. Photo JPEG seems to be getting replaced by different version of pro res…I also suggest checking those out.

  • Thanks, I did actually come across that article and it was the most helpful thing I’ve read. It did raise more questions though, as I thought I had honed in on a sweet spot with my system/settings. I’ve been watching my activity monitor, and every time RAM usage got to 11.99 of 12gb I knew it was bad news, and that ae was about to get choked up. So I kept dialing the settings back until the RAM usage stayed under that number. I think I ended up using 4 of my 8 processors, and leaving 6gb of RAM for other apps.

    The problem is, after dialing in these settings, multi-frame processing still took the same amount of time as rendering without it.

    So are these render options pretty much useless unless I have 32gb of RAM?
    I should be able to achieve some kind of render speed advantage having 8 cores and 12gb of RAM, but a quad core machine with 4GB on the lowest render prefs that we have in the office will typically render much faster, especially with render-intensive projects.

    What’s the deal?

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