Forum Replies Created
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Thank you very much both.
João Cunha
iOS interface designer -
I’m going to try Compressor. I quit using it when I switched from Motion 4 and 5 to AE. That time I started using Adobe Media Encoder. Won’t m4v turn into gigantic files? I don’t need movies only for playback at high quality.
João Cunha
iOS interface designer -
The question is that, sometimes the main comp has, for example, a character moving on the screen. However, generally I need the character making the movement but standing in place. I know I can just deactivate the “position” animation and it should stop and maintain, for example the puppet animation.
I did the question having hope that there was a more automated way of doing this. Either way, thank you. -
The problem is that I’m trying to bounce particles in a logo and I need it’s Z axis to be pointing up or else they will not bounce. Another thing that is killing me is that the particular effects work in Z. To acomplish what I need all the particles should work in the same plane, like a 2D space.
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I don’t know how to thank you for the help you’re giving me.
Now if I raise the cannon that shoots the particles, the bounce goes crazy again.
I’ve checked the solid you made with the ramp. Shouldn’t I just need to raise the gray area and proportionally raise the cannon and the effect would be the same?Thank you again.
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Is there any way to control the bounce amount?
Thank you for the help and for the sample project.
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No. I can find the option to change the curves to Bezier and to add eases. The problem is that despite the values of both points are totally different, when we take a look at the points animation in the keyframe editor, it is just represented as a straight line.
Thank you.
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I think he means a depth map exported, for example, from Maya and used in Motion to simulate depth of field. They can also be used in Photoshop, together with render passes.
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Here is my project. I can’t find out where I’m going wrong. I’ve already tried to export ONLY the alpha channel from Motion and when I open a frame of that in Photoshop I think that the alpha channel is not that accurate to the result that I see in Motion.
https://dl.dropbox.com/u/25316926/effect.motn
(use “Save Linked File As” please)Thank you.
A little help please :x?
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Here is my project. I can’t find out where I’m going wrong. I’ve already tried to export ONLY the alpha channel from Motion and when I open a frame of that in Photoshop I think that the alpha channel is not that accurate to the result that I see in Motion.
https://dl.dropbox.com/u/25316926/effect.motn
(use “Save Linked File As” please)Thank you.