Jm Chadillon
Forum Replies Created
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I think you should still be able to achieve this effect with the AEP I’ve supplied.
Just chop the end of the arrow off so all you have is the triangular head and place the null object on the base where you want the tail to go.
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Jm Chadillon
January 12, 2012 at 8:16 pm in reply to: How to remove specific things from an image ? example insideif you want it to look good, photoshop it cut out the white in photoshop then export as PSD.
OR if you are strapped for time
in PS do a color selection on the yellow paper, adjust so you get your proper selection on the paper and make a new layer from selection, delete BG layer. export as psd and import into AE.
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Jm Chadillon
January 12, 2012 at 8:08 pm in reply to: AE doesn’t seem to want to use all my resourcesseems correct. Basically its a snowstorm, probably about 3 or 4 particular layers, at 2560×720.
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use metaballs in Cinema. there are also good raindrop tuts out there for making ripples as the textures pass through the puddle. You may need to have the puddle premodeled
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here i just did it while i was waiting for my render to finish. Nothing fancy
https://www.jmchadillon.com/tuts/Arrow.mp4
https://www.jmchadillon.com/tuts/Arrow.aep -
check that out. basically you are going to need to set a null at the point of the arrow, parent the null to the arrow layer then use the expression in the write on’s position to use the world position of the null.
I’ve used this before to connect puppet points to other layers so other layers can stretch and distort one layer.
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Jm Chadillon
January 12, 2012 at 7:33 pm in reply to: AE doesn’t seem to want to use all my resourcesso basically all of this memory is bottlenecking at the CPU? There isn’t any way to use it? I may as well take out the ram and use it to keep my papers from blowing in the wind?
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Jm Chadillon
January 12, 2012 at 7:15 pm in reply to: AE doesn’t seem to want to use all my resourcesThats what i was afraid of. I don’t understand why AE wouldn’t just want to push out frames as fast as possible. Right now the comp that I’m trying to export is slated at 8 hours to export a proof sized (half) file yet the activity on the resources never go up. Even my proxy is sitting at 1.25 hours and my resources aren’t all being used.
if AE was using all of or most of my memory then i wouldn’t have to sit and wait all that time.
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hmm i was told that we have two choices to rendering on the farm.
1 would be to set the final comp to render as an image sequence as either jpg’s tiff’s, iff’s or whatever. This method will use all of the power of the render farm using all machines to render out the frames. However what you get out isnt a complete .mov file which is what we want here. Im told you still need to take the image sequence and manually put them in a comp and re export them in your mov file.
the 2nd choice is to just set up your final comp to render as the mov file in the codec you want. This doesnt get split up over the machines on the farm and only one machine is working on rendering out your mov file. This method, as explained to me, isnt really beneficial other than the fact that your AE on your machine isnt tied up.
so basing on those two explanations i was just thinking of maybe a different way to make the render farm more efficient for rendering out single files.
I assume that there are some details im missing?
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Jm Chadillon
March 15, 2011 at 8:53 pm in reply to: Looking for Card Wipe alternative with custom shape inputYou’re the best. I havent ever used this effect before. But we have it at the office.
as many mentioned, all hail the cow!