Forum Replies Created

  • Jin Choung

    January 28, 2010 at 11:09 pm in reply to: RSMB for stereo

    thank you again, pierre.

    we will look into twixtor and see if that workflow will fit into our schedule.

    yes, we are using parallel cameras (no toe in) and our left eye is almost done being rendered completely.

    i think that if we render out motion vectors out of maya, we may solve our problem because i think then the motion vectors will have been arrived at without guessing (i.e. without pixel analysis)… i THINK.

    but we want to avoid having to re-render anything in maya.

    ok. thank you so much and i might be back with test footage….

    🙂

    jin

  • Jin Choung

    January 28, 2010 at 11:09 pm in reply to: RSMB for stereo

    thank you again, pierre.

    we will look into twixtor and see if that workflow will fit into our schedule.

    yes, we are using parallel cameras (no toe in) and our left eye is almost done being rendered completely.

    i think that if we render out motion vectors out of maya, we may solve our problem because i think then the motion vectors will have been arrived at without guessing (i.e. without pixel analysis)… i THINK.

    but we want to avoid having to re-render anything in maya.

    ok. thank you so much and i might be back with test footage….

    🙂

    jin

  • Jin Choung

    January 28, 2010 at 10:47 pm in reply to: RSMB for stereo

    hi pierre!

    thanks so much for the response.

    actually, the issue is not getting motion vectors out of maya.

    we know how to do that.

    the issue is that we DID NOT use maya motion vectors.

    so we’re using RSMB to generate the motion blur by doing its pixel analysis magic.

    what we would like to know is if there is a way to get RSMB to OUTPUT the vector file it generates INTERNALLY so that we can try to do a left eye right eye COLOR CORRECTION on those vectors….

    and then, we would feed that BACK into the RSMB motion vector input.

    does that make sense?

    jin

  • Jin Choung

    January 28, 2010 at 10:47 pm in reply to: RSMB for stereo

    hi pierre!

    thanks so much for the response.

    actually, the issue is not getting motion vectors out of maya.

    we know how to do that.

    the issue is that we DID NOT use maya motion vectors.

    so we’re using RSMB to generate the motion blur by doing its pixel analysis magic.

    what we would like to know is if there is a way to get RSMB to OUTPUT the vector file it generates INTERNALLY so that we can try to do a left eye right eye COLOR CORRECTION on those vectors….

    and then, we would feed that BACK into the RSMB motion vector input.

    does that make sense?

    jin

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