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RSMB for stereo
hi,
my studio is currently using RSMB motion blur to generate motion blur on our cg elements for a feature.
the results are truly beautiful and remarkably fast and i can’t say enough good things about your product.
but the problem we’re having is a novel one and i would imagine pretty new – our movie is in stereo and therefore we’re applying RSMB to left and right eye images.
problem is that frequently, there are slight discrepancies between the blur solution in one eye and the blur solution in the other.
this causes an unpleasant buzzing sensation when watching it in stereo and it is a visual artifact we would like to avoid.
have you guys run into this issue before and is there an established workflow in dealing with it?
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we’ve been trying to brainstorm ideas and it seems like maybe the best solution is to instead of relying on RSMB to generate the motion vectors, we should generate them out of maya – the assumption here is that maya would not be using optical flow to guess where a pixel went but it knows exactly which pixel went where. is this correct? i’ve been trying to find information about how motion vector files are generated in 3d apps and the answers i’ve found suggest that ever pixel is turned into a quad and that entity is tracked for several frames to generate a vector.
another thought we had was to export out the vectors GENERATED by RSMB and try to do a “COLOR CORRECTION” pass to match the vector files. but currently we can see no method of exporting out the generated vectors FROM RSMB.
is there a way? i see that twixtor allows you to generate such vector files but i see no such function in rsmb.
thanks much and if you guys have any thoughts, i’d love to hear them!
jin