Forum Replies Created

Page 51 of 80
  • Jim Scott

    August 1, 2016 at 2:35 pm in reply to: Installing the Dojo tool kit script

    Normally there should only be a .jsxbin file that goes in your ScriptsUI Panels folder. Are the other files that you say are “scripts” actually multiple .jsx files, or something else? If you do have version 1.11, that is an earlier version and may have just been separate scripts that should all go in your Scripts folder and would then appear in your File>Scripts menu. On the Creative Dojo site I see that he is up to version 2.2 of the Dojo Toolkit, so you might just want to get the latest one. In any case, if you can’t get it sorted out contact VinhSon at Creative Dojo.

    Hope this helps.

  • Jim Scott

    July 30, 2016 at 8:27 pm in reply to: Weird camera

    First, it looks like you accidentally linked the same file for both examples.

    Second, while videos or image files are helpful for assistance with render issues, it’s usually best to post your project file so that anyone trying to help can see every detail of your scene. It may just be a case of keyframe interpolation, but without seeing the project file it’s hard to tell.

  • Jim Scott

    July 28, 2016 at 8:53 pm in reply to: Image Plugin
  • Jim Scott

    July 27, 2016 at 5:06 am in reply to: External video in Premiere Pro CS6

    Ok, thanks David.

    I installed my Intensity Pro in my new Mac and all is well.

  • Jim Scott

    July 25, 2016 at 4:51 pm in reply to: Is Greebler compatible with R17?

  • Jim Scott

    July 22, 2016 at 5:59 pm in reply to: Starter questions, any tips appreciated

    First answer:

    By default, Cinema adds new objects at world center – coordinates 0,0,0. If you want to change that go to Edit>Preferences>Interface and select Create New Objects at View Center.

    Second:

    To get a better sense of objects in relation to one another open up the four views by clicking the center mouse button (if you have one), or click the square icon in the upper right of the View port. You can then click that same icon in the appropriate view to open it up or ctr. click again in the desired view. Repeat that action to return to four views.

    Third and beyond:

    If you are trying to teach yourself C4D it will be much easier if you view some online tutorials. Here’s a good place to start:

    https://greyscalegorilla.com/intro-to-cinema-4d

    Have fun.

    Edit: I didn’t see Adam’s answer until after I finished writing mine. But anyway, here it is.

  • Jim Scott

    July 22, 2016 at 3:59 pm in reply to: Motext in X-Particles

    Yes, the X-Particles video manual is a phenomenal source of information. Concerning assigning different colors to the emitted text using sprites, refer to the tutorial for the xpSpriteShader: Create a material and dbl. click to open its properties – choose Texture>X-Particles>xpSpriteShader, twirl down “Texture” or click on the colored square to open the Shader, and change Mode to Random Color. Apply the material to the xpSprite and drag the xpEmitter to the “Emitter” window of the Shader Properties.

  • Jim Scott

    July 20, 2016 at 6:26 pm in reply to: rounded edges – how to model?

    You’re very welcome. Let me know if you need any info on how to reproduce it.

  • Jim Scott

    July 20, 2016 at 3:36 pm in reply to: rounded edges – how to model?

    Or how about this:

    If so, try this project file:

    10320_platonicshelltest.c4d.zip

  • Jim Scott

    July 20, 2016 at 2:50 pm in reply to: rounded edges – how to model?

    I’m not familiar with the differences between C4D Lite and the full version, but if Atom Array is not in that menu then you probably don’t have it. You could try searching for it: Window>Customization>Customize Commands, and enter Atom Array in the Name Filter box, but I’m guessing that it’s not included in C4D Lite.

    Was my example the look you are going for? If so, here’s a tutorial that covers three ways of getting the wireframe look. The first two show how to use the Atom Array and the Sketch and Toon renderer (which C4D Lite may not have as well), but the last one shows how to use the edge to spline command, and sweeping a shape along the created spline, to produce a wireframe. Hopefully that last technique is doable with C4D Lite.

    https://lesterbanks.com/2014/11/3-quick-methods-rendering-wireframe-c4d/

    Google “wireframe rendering in C4D,” or something similar, and there will be plenty of other tutorials to check out. If the wireframe look is not what you’re going for, but more like that image from your first post (very flat edges), I have some other ideas we could try, but it will obviously depend upon the capabilities of C4D Lite.

    Hope this helps.

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