Forum Replies Created

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  • Jim Scott

    July 20, 2016 at 1:30 am in reply to: rounded edges – how to model?

    You can make your object (platonic for example) a child of an Atom Array, which will give you something like this after adjusting the Array’s cylinder and sphere radii:

    To upload files, click on the camera or floppy disk icons above the Message text box.

  • Jim Scott

    July 19, 2016 at 4:50 pm in reply to: rendering take alot of time+resize

    As you know, render times are a function of many factors including scene and object complexity, textures and materials, and use of GI and AO.

    Here’s a tutorial that may help:

    https://helloluxx.com/tutorials/cinema4d-2/cinema4d-rendering/optimising-scenes-in-cinema-4d/

  • Jim Scott

    July 19, 2016 at 3:28 pm in reply to: Motext in X-Particles

    Here’s the X-Particles video tutorial for morphing particles:

    https://manual.x-particles.com/modifiers/geometry-modifiers/xpmorph/

  • Jim Scott

    July 19, 2016 at 2:42 pm in reply to: Dynamic BG

    Here’s a link to an excerpt of the Particular help file concerning custom particles:

    https://gtmediaproductions.com/tony/RedGiant%20Trapcode%20Plugins%20for%20CS5%20%5BDarkman%5D/Red.Giant.Trapcode.Particular.v2.1/Documentation/support_files/particle_custom.html

    The main background of slowly spinning particles could be created with either custom particles as described in the help file, or by using pre-comped movie files of spinning triangles as the particles.

    As you have admitted to being limited in skill I would suggest searching for Particular tutorials. The clouds of particles could definitely be done in Form so look for tutorials for it as well.

    Good luck.

  • Jim Scott

    July 18, 2016 at 7:57 pm in reply to: Motext in X-Particles

    To emit any objects as particles (including Motext) make them children of the xpGenerator object and refer to the Morphing Generated Objects description in the X-Particles help:

    file:///Applications/MAXON/CINEMA%204D%20R17/plugins/X-Particles/manual/html/morphing_objects.htm

    Notice a very important criteria: “the initial object and all the morph targets MUST have the same vertex count. They cannot differ, not even by 1 vertex. If they do, no morphing will occur”

    Hope this helps.

  • Jim Scott

    July 15, 2016 at 2:22 pm in reply to: Axis moving but not letter(noob)

    The axis always moves with its object unless you enable axis modification (L key), which allows you to move the axis separately. Perhaps you are confusing the axis of the “Runn’in” object (the whole word) with the axis of each letter. Make sure you have selected the desired object in the Objects menu before trying to move it or its axis.

    If you don’t want each letter to be a polygon object with its two Caps, don’t make the individual letters editable. After creating your Motext object, hit the C key to make it editable which will create a null object (Runn’in) with individual letters (extrude objects), but don’t make each letter editable so you won’t have the two Caps. To move the “Runn’in” object (all the letters together) make sure it is selected in the Objects menu. To move an individual letter, make sure the desired letter is selected. To move the axis of an object make sure it is selected and hit the L key (or the appropriate icon) to enable axis modification. Once the axis has been modified, hit the L key again to return to object mode.

    Hope this helps.

  • Jim Scott

    July 15, 2016 at 1:55 am in reply to: Axis moving but not letter(noob)

    I’m not sure I understand your question. The whole idea behind moving the axis of an object is to change where parameter changes like scale and rotation are centered. When moving the axis you specifically do not want the object to move with it or you would be defeating the whole purpose of moving it. Once you have moved the axis make sure you deselect the “Enable Axis” command so that the axis remains in its new position relative to the object and will once again move with it.

    The blue triangle to the left of the “u” and “Rounding 1” and “Rounding 2” is simply the icon for a polygon object, which you created when you chose to make those objects editable. Why do you want to get rid of it?

  • You’re very welcome. I’m glad it helped. As you probably discovered, that tutorial was an excerpt from a Lynda.com series, so if you want to see more you could sign up for a free 10-day trial. I’m not associated with them in any way, but they are a good source of training.

  • Here’s a quick tutorial:

    https://www.youtube.com/watch?v=YVJ0RgyydtI

  • Jim Scott

    July 3, 2016 at 10:01 pm in reply to: Cant export camera from C4D to AE!

    Thanks for letting me borrow your post to work out my problem, Edgars. As if you had a choice. 😉

    Hopefully you solved your own issue with Adam’s first response.

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