Jim Scott
Forum Replies Created
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As you know, render times are a function of many factors including scene and object complexity, textures and materials, and use of GI and AO.
Here’s a tutorial that may help:
https://helloluxx.com/tutorials/cinema4d-2/cinema4d-rendering/optimising-scenes-in-cinema-4d/
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Here’s the X-Particles video tutorial for morphing particles:
https://manual.x-particles.com/modifiers/geometry-modifiers/xpmorph/
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Here’s a link to an excerpt of the Particular help file concerning custom particles:
The main background of slowly spinning particles could be created with either custom particles as described in the help file, or by using pre-comped movie files of spinning triangles as the particles.
As you have admitted to being limited in skill I would suggest searching for Particular tutorials. The clouds of particles could definitely be done in Form so look for tutorials for it as well.
Good luck.
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To emit any objects as particles (including Motext) make them children of the xpGenerator object and refer to the Morphing Generated Objects description in the X-Particles help:
file:///Applications/MAXON/CINEMA%204D%20R17/plugins/X-Particles/manual/html/morphing_objects.htm
Notice a very important criteria: “the initial object and all the morph targets MUST have the same vertex count. They cannot differ, not even by 1 vertex. If they do, no morphing will occur”
Hope this helps.
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The axis always moves with its object unless you enable axis modification (L key), which allows you to move the axis separately. Perhaps you are confusing the axis of the “Runn’in” object (the whole word) with the axis of each letter. Make sure you have selected the desired object in the Objects menu before trying to move it or its axis.
If you don’t want each letter to be a polygon object with its two Caps, don’t make the individual letters editable. After creating your Motext object, hit the C key to make it editable which will create a null object (Runn’in) with individual letters (extrude objects), but don’t make each letter editable so you won’t have the two Caps. To move the “Runn’in” object (all the letters together) make sure it is selected in the Objects menu. To move an individual letter, make sure the desired letter is selected. To move the axis of an object make sure it is selected and hit the L key (or the appropriate icon) to enable axis modification. Once the axis has been modified, hit the L key again to return to object mode.
Hope this helps.
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I’m not sure I understand your question. The whole idea behind moving the axis of an object is to change where parameter changes like scale and rotation are centered. When moving the axis you specifically do not want the object to move with it or you would be defeating the whole purpose of moving it. Once you have moved the axis make sure you deselect the “Enable Axis” command so that the axis remains in its new position relative to the object and will once again move with it.
The blue triangle to the left of the “u” and “Rounding 1” and “Rounding 2” is simply the icon for a polygon object, which you created when you chose to make those objects editable. Why do you want to get rid of it?
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Jim Scott
July 10, 2016 at 9:39 pm in reply to: Want to create a time lapse effect of a blooming flower in C4DYou’re very welcome. I’m glad it helped. As you probably discovered, that tutorial was an excerpt from a Lynda.com series, so if you want to see more you could sign up for a free 10-day trial. I’m not associated with them in any way, but they are a good source of training.
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Jim Scott
July 8, 2016 at 7:47 pm in reply to: Want to create a time lapse effect of a blooming flower in C4D -
Thanks for letting me borrow your post to work out my problem, Edgars. As if you had a choice. 😉
Hopefully you solved your own issue with Adam’s first response.

