Jim Scott
Forum Replies Created
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I’m glad to help, Rick. I’m no expert but I think we can get this worked out.
Have you tried the technique outlined in the tutorial for using the PSR tag? You need to align a null to the claws and then link the statue to that null with the PSR tag. Your initial method of matching position keyframes would have to be continued throughout the animation to make it work, which is a lot of tedious keyframing and would be unnecessary with the PSR tag technique.
To get the null to align with the claws make it a child of the claws, reset its PSR, link the statue to that null, and then make minor adjustments to the nulls position to align the statue on the claws. (I think all that is described in the tutorial. If it’s not clear, let me know.) When you say that you “try to change the axis to the center,” what “center” are you referring to? The claw’s… the robot’s? Anyway, I don’t think that’s what you want to do. The null needs to be linked to the claws and adjusted so as to align the statue on the claws.
The whole idea in using the PSR tag technique is to allow you to keyframe when the statue is linked to the null. Trying to initially keyframe the statue to move up with the claws, and then link it to the null is what I think is causing your problems. Again, try to follow the tutorial and let me know if you still have issues.
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Hi Rick,
I apologize ahead of time if I am misunderstanding your description, or if I am not clear in my suggestions, but here goes:
First, are you using the method from the tutorial to have the robot pick up an object, or is the object linked to the robot’s hand from the beginning? In either case, once the robot has the object linked to its hand, all you should need to do is move and/or turn the robot and the object will go with it. Adding another null to control everything is unnecessary and is just confusing the issue. Also, if you are actually doing things in the order you describe (moving the robot forward and then adding a null to control it for a turn) that will definitely cause problems. You need to link everything at frame zero and then do your animations.
Second, as the Axis Center commands are obviously confusing, just forget them. To align the axis of one object to another simply make it a child of the first object and then reset its PSR. You can then drag it out of the child position. But, as I mentioned above, you don’t need to put everything in a null if the object is already linked to the robot’s hand — just move the robot.
Without seeing your project I would have a hard time making further suggestions. If you can share the project file that would be great, or at least a screen shot so I can see how complex it is.
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To add to Adam’s comment, if you have a version with Sketch and Toon you need to use the Standard renderer (or one of the OpenGL renderers). It’s not available in the Physical renderer.
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Right click in the timeline window and select “Frame All” – or keyboard shortcut H with the cursor in the timeline window.
Also, refer to C4D help by right clicking on the Timeline tab and selecting “Show Help” (or highlighting it, or simply placing the cursor over it – which works all over the interface – and entering the shortcut Cmd + F1). Select the “Navigation” link to see a reference to the navigation icons (5 and 6) above the Timeline, which will allow you to move and scale the timeline.

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[Rick Morton] “Put the separate objects in a null and keyframe the individual movements for each, and keyframe the null to move the group. ???”
Yes. Putting objects in a null allows you to animate the group as a whole while still animating each individual object within it.
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Check out this tutorial:
https://www.youtube.com/watch?v=OxRjdU3kk6Y
Concerning moving axis points, have you referred to the help file for Axis Center… specifically the info on “Include Children,” and “Use All Objects?” Without seeing the project you are having issues with, I’m guessing that you’re working with an object comprised of multiple objects, and not utilizing those settings.
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To round the edges increase the “Steps” in the Caps attributes of the Extrude object or Mograph Text object. For the exact look of the Game of Thrones text, however, I think it needs to be modeled. Here’s link for a video done by Silverwing which includes a link to download his “Empire Rome” alphabet. Click on “vimeo” in the image below to go to that page.
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Make the other objects children of the main object.

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My pleasure, Brian. Thanks for all the great input to this forum.
Edit: I hope I didn’t step on any toes by providing an example of your suggestion. Since I gave him my own earlier and had promised more help if he needed it, I thought I should update the project using your better method. 😉
