Forum Replies Created

  • Jeremy Noell

    January 15, 2016 at 8:20 pm in reply to: inPoint/outPoint Per Character Opacity

    Yes, that does it! It’s also way different than I thought. I’m going to have to dig deeper into expressions.

    Thanks so much!

  • Jeremy Noell

    January 15, 2016 at 6:43 pm in reply to: inPoint/outPoint Per Character Opacity

    Hi Dan,

    I’ve only been using expressions a short time, so I’ve been trying to solve this on my own and I just can’t quite get it.

    I’m trying to do something very similar to the per-character random fade, but I would like to have each character to fade in during a longer timeline. The look I’m going for is sort of like the Wheel of Fortune puzzles that determine which player spins first. A random letter is revealed every second or so until someone buzzes in to solve it.

    I have added a minDelay to the expression to have the total text fade over a timeline from 1 second to 10 seconds, but I haven’t figured out how to make the letters come up at an even pace. Any help you can give would be greatly appreciated.

    Thanks
    Jeremy

    minDelay = 1;
    maxDelay = 10;
    fadeTime = .5

    seedRandom(textIndex,true);
    delay = random(minDelay, maxDelay);
    t = time-inPoint;
    if (t < delay)
    100
    else
    linear(t,delay,delay+fadeTime,100,0)

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