Forum Replies Created

  • Yes, it isn’t a perfect solution as I’d have to duplicate the layer that’ll receive the transform effect.. the idea would be the appearance that the one shape is continuing to move through a different portion (sort of a teleport) of the composition. In my setup, it isn’t a single layer that’s doing this, that would be ideal though, saving me some time.

    As far as the composition setup. All elements in question are AfterFX generated – the primary one being a rectangle shape. I’m animating it traveling bottom to/through and well beyond the top of frame. I’m then duplicating the layer, then applying the transform offset effect. I’m not specifying any compression/rasterization that I’m aware of.

    I’m trying another idea to get around this, though still not entirely ideal, where I have a master offset defined (just using a dummy layer’s xform properties). For the shapes that I want to inherit this xform, I’ve added a simple expression that points to the master offset dummy layer. This of course still requires that I duplicate layers for this apparent continuation/rollover. Once I finish doing the animation, I’ll just duplicate everything, then apply this offset. I wish there was a more elegant solution, but this is the best thing I can think of with my limited understanding of after effects.

    Regardless, I’d like to know why the image gets cropped when using the transform ‘effect’ ….or probably any other effect. I mean, I’m pretty certain it crops it for performance, but it typically seems like a preference one would have access to.

    thanks for the reply.

  • I’m having the same problem, specifically with a camera’s Point of Interest. I can separate dimensions of the origin, but I can’t separate the PointOfInterest, it’s ghosted.

    Any idea why this would be? I’ve read through the help that Todd provided, but it doesn’t seem to address why this could be.

    I assume the PointOfInterest is nothing more than an xyz transform like any other?

  • Thank you Todd, that seems to be it. I’m uncertain how or why it would default to that view, but I’m sure there’s a good reason for it. I don’t have it fully figured out, but what you pointed me to solved the main problem. Thanks again!

  • sent, thank you for taking a look Pierre.

  • sent, thank you for taking a look Pierre.

  • excellent, thank you. I’m new to most of the software I’m using (maya, after effects..) , so I apologize for that oversight.

    That did the trick, the floor no longer has blur. I do have an aliased edge where the sphere is over the floor. I suppose that’s where I should blur the sphere independently of the floor by rendering them out seperate, or is there something else potentially not setup properly?

    thank you very much,
    .jeremy

  • excellent, thank you. I’m new to most of the software I’m using (maya, after effects..) , so I apologize for that oversight.

    That did the trick, the floor no longer has blur. I do have an aliased edge where the sphere is over the floor. I suppose that’s where I should blur the sphere independently of the floor by rendering them out seperate, or is there something else potentially not setup properly?

    thank you very much,
    .jeremy

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