Jay Carr
Forum Replies Created
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Ah, clearly I wasn’t “reading this thing correctly”. Yeah, now that I have the right data, it’s a no brainer. Thanks!
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Ran in to a similar problem earlier today and came up with a solution…that didn’t work for me. But I suspect it might work for you.
Run the same video behind the the background layer. Then, create an inverted mask that covers that portion you don’t want keyed out. Use motion tracking to make sure the mask moves with the object (assuming the object moves). When you can see that the mask is following the object properly, copy the mask over to your background image so that the hole is in both the front video layer and your backdrop, showing through the the original video that you have running behind all of that.
Might that work?
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Glad to have helped :D.
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If I’m honest, the way I usually end up tweaking a framing behavior is by simply moving the object around a little bit. For example, if you animated the object to move forward, up and rotate a bit. You would retain the framing effect, but because the object is moving you would get a big swooshing effect.
To be honest though, sometimes a simple move like the one you have is all you need. Sometimes making it look better lies in adding other animations to the process. For example, having more words animate onto the object your framing. Or adding some line animations, etc.
But, hey, that’s all up to the artist right? ;-). Just keep messing with it, and I’m sure you’ll come up with something great.
(Oh, and get that book.)
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Well, if you don’t already, you’re going to want to have all of your squares on different layers. Once you have them on different layers the procedure is fairly straight forward.
First, make sure you have an active camera set up in the project. Then, click on the camera in your layers and go to the behaviors drop down menu. Go to Camera Actions > Framing.
Once you have that placed in the timeline where you would like the zoom, then go ahead and open up the HUD (press F7 if it’s not already open.) In the HUD should be a little well titled “Target”. Just grab the layer that you want to have zoomed in on and put it in the target. Now you should zoom in on that layer until it is the only thing filling the view frame.
Is that clear enough? I always worry I’m not being clear…
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Oh wait, I’m an idiot, I meant you need to click the down arrow next to the main clock, that will allow you to change it. Sorry… Double clicking allows you to set a value that you would like to go to directly.
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It’s not milliseconds, it’s the frame number :-).
If you’re in Motion 5 (and I think also in Motion 4) just double click on the main clock and you should be able to change it over to seconds…
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Jay Carr
July 13, 2011 at 2:33 am in reply to: Workflow suggestions on older (read: slower) MacBook ProI’d start by going to your render settings and removing anything you don’t need. Reduce the resolution and reduce the quality, that always helps. Also, Field Rendering, Frame Blending and Motion Blur probably shouldn’t be on unless you really need to see what the final project looks like.
Also, if you set an in point and an out point around the animation you want to watch you can push Command + r to set up a RAM preview. That way the whole animation is stored in local memory, and thus plays a lot faster.
Does that help?
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Zooming one of the shapes to full screen should be pretty easily done by using the behavior called “Framing” (it’s under Behaviors > Camera Actions). You can even work with the interpolation so that you can smooth things out a bit.
If you’re not quite sure what interpolation is…you really should consider getting that book ;-). (Though I’m more than happy to explain if you’re not sure.)
The other nice thing about using framing is that you can move the object around to your hearts content and then just slap a “Framing” action on the camera and it will go right to it, no matter where it is. It can make for some really nifty effects if done correctly.
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If I might be so bold, Mark Spencers book on Motion 4 is quite excellent. I never felt like it flew over my head, and I came out the other end feeling pretty good about Motion.