Forum Replies Created

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  • Jason Milligan

    November 24, 2008 at 10:32 pm in reply to: … make ENORMOUS work area???

    Are you sure you need a composition that size?
    What format/hardware are you delivering to?
    Is this what your client is asking for and are you speaking to the right person with the correct technical knowledge?

  • Jason Milligan

    November 20, 2008 at 11:41 pm in reply to: Alligning layers for filmstrip effect?

    This may work.

    Don’t bother creating long strips of multitudinous images.
    Create a comp with the video you want to use and a film border around it.
    Use ‘Motion Tile’ on this comp.
    Increase your x width and animate the x position property.

    I’ve done similar effects that way.
    You can always use masked adjustment layers or duplicated footage to blur out the edges of the frame and improve upon the base effect.

  • Jason Milligan

    November 19, 2008 at 10:17 pm in reply to: Can I apply Text effects to images/objects

    Text properties and layer properties are different so unless you (or someone) else thinks of a clever workaround, I’d say no.

    You could try applying the text effect to a text layer.
    Then use the expression pickwhip to link the appropriate properties of your object layer to the similar properties of the text layer.

  • Have you tried precomposing the rotated 3D grid and applying a displacement map to the precomp?

  • Jason Milligan

    November 17, 2008 at 10:06 pm in reply to: Keyframing mouth movements

    Lip Synch:
    What many people do is create a composition with a different phoneme on each frame.
    Take this comp into the main comp where you need to do lip synch.
    Enable Time Remapping. Using hold keyframes, scrub to whichever frame has the phoneme you need.
    The nice thing about this method is all of your mouth positions are in one comp and you can still apply effects, puppet pins, etc. on top of that nested comp.
    Here is a tutorial.

    Flash import:
    AE can import SWF files and recognize their alpha channels.
    If you turn on “continually rasterize” (the starburst icon), they maintain vector quality and scalability.

  • Jason Milligan

    November 13, 2008 at 11:13 pm in reply to: Inserting 2D imagery in Spherical media
  • Jason Milligan

    November 13, 2008 at 1:12 am in reply to: Inserting 2D imagery in Spherical media

    Do you have access to Photoshop CS4?

  • Jason Milligan

    November 12, 2008 at 5:43 pm in reply to: It’s been a great ride…

    Best of luck and thanks for all the tutorials.

  • Jason Milligan

    November 6, 2008 at 8:19 pm in reply to: Bend text in IA

    Look up “Distortion Envelopes” in the help files.
    It should explain how to go about using a custom shape to reshape text or other elements.

  • Jason Milligan

    November 6, 2008 at 5:13 am in reply to: Old School Video Game Animation

    It’s very advantageous to use Flash for character animation to be imported into AE.
    When you import an animated swf into AE and check the “continuously rasterize” switch, it maintains its vector properties. Thus, you can scale it up all you want. It also remains linked to that one generally very small swf file that can be re-exported and auto-update at any time if you need to tweak the animation. Because of Flash’s drawing and animation tools, it is a very good medium for creating character animation effectively and quickly in ways AE, Photoshop, or Illustrator can’t compare. Flash will also automatically generate an alpha channel when you export an animated swf.

    This is the approach the team that made the shorts for the Heavenly Sword videogame used:
    https://www.youtube.com/watch?v=WMI8nbxukK4

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