Forum Replies Created

  • Jason Mettler

    October 4, 2017 at 7:53 pm in reply to: Creating a sloping Arena wall

    If you’ve made your object editable, you can select polygon selection—and using the Y axis of the center polygon, push down and the mesh will sag to the middle.

    If you need to stay with primitives, a taper deformer used in the center with proper orientation could do it. Just make sure you have enough polygons for the distortion to be curved and not angled

  • It’s hard to tell by looking but it looks like your spline shape that is being swept is turned to the wrong axis. Try rotating 90 degrees on X axis

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