Forum Replies Created

  • Jason Hearne

    February 25, 2020 at 8:32 pm in reply to: Snake Video Game – Random positioning

    This is some pretty nifty math!

    This works out extremely well. For now I am blowing it out with Mosaic and Levels and it is sticking to my grid. This will help me get across the finish line.

    I will circle back around and try to figure out the grid snap later. In order to do so do you mind explaining this part:

    J = [Xcor[i-(S==1?1:0)],Ycor[i-(S!=1?1:0)]];

    Many many kudos!

    J

    Jason Hearne
    Portfolio
    Senior Designer/Animator

  • Jason Hearne

    October 22, 2015 at 10:39 pm in reply to: Folder Structure Script

    Just used it. I was looking for something like this. I was using a Folder setup script that had folder info as a simple text file, but this is better as I can put it in my Startup script folder.

    Jason Hearne
    Portfolio
    Senior Designer/Animator

  • Holy Guacamole!!!

    I was putting it on the wrong layer….

    I reduced it to 1 dimension like it was asking for, and once I no longer got the error, I could not change the value. That’s when I knew I had it on the wrong layer… ugh.

    Thanks anyway, Paul.

    J

    Jason Hearne
    EdenFX
    Visual Effects and Animation

  • Yeah, I thought of that prior to posting. Just tried it again to make sure I wasn’t crazy… yup, not crazy.

    sigh

    Jason Hearne
    EdenFX
    Visual Effects and Animation

  • Jason Hearne

    February 3, 2012 at 1:21 am in reply to: An Alternative to Parenting when Parenting fails

    Awesome Paul!

    With your help I was able to crack the nut. Since my Null was 3D I needed to have Value[2] as well. And then I just multiplied the offset to a comparable number for the speed.

    And since I knew I could probably replicate the Y axis, I didn’t mention it.

    The resulting expression is below

    x_offset = thisComp.layer("Camera Controls").effect("Mosaic Mover X")("Slider")*30;
    y_offset = thisComp.layer("Camera Controls").effect("Mosaic Mover Y")("Slider")*20;
    [value[0]+x_offset,value[1]+y_offset,value[2]]

    Jason Hearne
    EdenFX
    Visual Effects and Animation

  • Jason Hearne

    February 2, 2012 at 11:03 pm in reply to: An Alternative to Parenting when Parenting fails

    Thanks for the reply, Paul.

    Unfortunately it doesn’t work right. I need to still be able to independently move the “Null B” by dragging it anywhere I want (hence why in this case, parenting fails). And also I need to be able to control the speed – which is what I was hoping for by using Linear().

    Let’s say I have a bare null at pos[1067,246]. When I apply the expression the null needs to stay where it is and yet then be affected by the slider. This is why I was fooling around with toWorld.

    Jason Hearne
    EdenFX
    Visual Effects and Animation

  • Jason Hearne

    February 2, 2012 at 8:11 pm in reply to: Expression to parent X & Y position values only?

    Is it possible to get this working on a slider controlling X only?

    Jason Hearne
    EdenFX
    Visual Effects and Animation

  • Doh!

    That worked. I thought I had slid up into that range, but it must have been after when I started messing with the order of the linear translate.

    Thanks! You just helped me eliminate 3 big steps from my set up! An extra 7 minutes saved!!!

    Jason Hearne
    EdenFX
    Visual Effects and Animation

  • Thanks for the Quick Reply Darby,

    I considered the Linear() option but was unsure how to exactly apply it.

    I replaced my original Expression with the one you supplied and now the slider does nothing.

    Jason Hearne
    EdenFX
    Visual Effects and Animation

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