Forum Replies Created

  • Jason Baldari

    November 10, 2011 at 11:46 pm in reply to: Stop Audio Preview at current time

    Hey Dan,

    Me too hehe. Not that I know of :/

    -Jason

    Motion GFX & VFX
    http://www.jasonbaldari.com

  • Jason Baldari

    November 10, 2011 at 11:43 pm in reply to: Image flicker on x-axis 2.5D camera moves

    Hi Dan,

    Nah, all layers are rasterized pixel PSD elements, though I know what you’re talking about.

    Thanks,
    -Jason

    Motion GFX & VFX
    http://www.jasonbaldari.com

  • Jason Baldari

    November 10, 2011 at 7:27 pm in reply to: Image flicker on x-axis 2.5D camera moves

    I think that’s it, thanks Michael. I’m currently testing a few different options based on the info in that article. The only real bummer based on the info there is that my animation is pretty well locked at this point. If I can’t find any other solution then I think the jutter will wind up remaining. Much appreciated!

    Ted – Thanks for responding. I’m not rendering interlaced, but I did try the fast blur, unfortunately to no avail :/

    Motion GFX & VFX
    http://www.jasonbaldari.com

  • Jason Baldari

    November 10, 2011 at 4:56 am in reply to: Image flicker on x-axis 2.5D camera moves

    Thanks for getting back to me Ben.

    As it turns out, the anomaly is present in QTs as well, and can be seen on a computer monitor, though it’s harder to see. For tests, yes I did play it through FCP and a DaVinci, all from a 23.976 timeline to an HD broadcast monitor with matching frame rate setting. I also rendered out about 20 tests since that last post with all possible variants in motion blur settings, footage interpretation, interlacing, and the reduce flicker filter- all with the same result :/

    This particular project is a the latest volume in a series we’ve done in years past. We wound up putting a similarly animated title from a few years ago in the blu ray player to see if the anomaly was present on much older outputs that made it to the marketplace, and there it was. The conclusion – it’s just the way After Effects renders. ‘normal’ I guess.

    It’s not horrible or anything. It’s just something noticed by perfectionists (myself and the room of onlookers all). One of those anomalies that comes up every few years. The last time I saw it was around ’05, and I don’t remember finding a workaround then.

    Anyway, you have my thanks.
    -J

    Motion GFX & VFX
    http://www.jasonbaldari.com

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