Forum Replies Created

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  • Jasford Muldoon

    April 7, 2018 at 10:01 pm in reply to: adding fx to a paint stroke?

    Thanks steve great answer

    thanks
    Jasford

  • Jasford Muldoon

    April 7, 2018 at 3:10 pm in reply to: adding fx to a paint stroke?

    thank you steve, how do i pre compose the stroke without pre composing the whole clip

    Thanks
    jasford

  • Jasford Muldoon

    April 4, 2018 at 11:04 pm in reply to: Background goes black when made 3D

    thank you so much

  • I woldnt doubt that for second, however! I would say that alot of edited game footage, to people who don’t play those games, people may think that things that are edited are actually a part of the game and don’t realise its actually editing/ compositing work. I would really to branch out to working on real life footage but for me, editing footage of something I already love is a great gateway into the complex world of video editing ☺

    thanks
    jasford

  • ok just for closure i suppose, I contacted the guy who did the edit and he told me this is what he did to get those particles

    “I shattered a cube via thrausi and imported it into E3D, enabled multi object to separate all the individual pieces and animated it via multi-object”

    I think this seems simple enough so I’ll givbe it a go and get back to you guys if I struggle with anything their.

    Thanks dudes
    Jasford

  • Jasford Muldoon

    March 30, 2018 at 12:24 am in reply to: How to approach modelling this?

    Ahh yes this is perfect, what io might do, because of the way the rocket is structured is make each section and make them all children of the rocket body, only to make it so it has the small gaps between each part like in the emblem, hopefully this can be done with the lathe
    thanks Brian
    jasford

  • Jasford Muldoon

    March 29, 2018 at 10:54 pm in reply to: How to approach modelling this?

    Excellent advice brian you solved that perfectly. Now I need to figure out why the model looks like this

    not usre if its to do with how i drew the splines or something but its possible
    Thanks
    Jasford

  • Jasford Muldoon

    March 29, 2018 at 9:45 pm in reply to: How to approach modelling this?

    Hmm so I got round to doiung this and I am sure I have done something wrong, but I am not sure what and when I put the spline into a lathe it does this

    Before:

    After:

  • hey steve thanks for the response and I will have to reasearch stardust it sounds like its going to be very helpful to me and my project. And by TP or XP I assume you mean trapcode particular? sorry just not too sure and I’m happy you asked about why people enjoy editing and compositing on to game footage. For me personally I do it as there is so much creative freedom with what you can do to game footage and I find it a hell of a lot cooler than editing and compositing footage from real life, thats all there is to it really ????
    Thanks
    Jasford

  • at 2:49 – 3:26 he briefly touches on it im not sure if you c an make senmse of it, but im trying to repliocate something like the floating particles he has in his clip

    https://www.youtube.com/watch?v=ygbMOOlR9Bg

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