Forum Replies Created

  • Jan Zhgut

    July 4, 2021 at 7:24 am in reply to: Xpresso. “Memory” operator.

    I can’t control time offset animation one by one element. Please help me)

  • Jan Zhgut

    November 26, 2017 at 9:58 am in reply to: Thinking Particle Self Collision

    Thank you very much!???? I didn’t know about this setting before now!???? I’ve found in C4d help theme about Physical Render. I will study it and experiment with different settings!

    ______________________________________________
    No matter how bad it is, or how bad it gets; I\’m going to make it. (Les Brown)

  • Jan Zhgut

    November 25, 2017 at 8:45 am in reply to: Thinking Particle Self Collision

    Model size in my project is according real size object. The main reason that I’ve used E3D in my grain machine project is the impossibility to get a realistic image.
    The material that I drop to different part models looks stretched. If I scale UV map, I get seam and the function “seamless” don’t do better. I can’t understand how to get galvanized metal like here https://www.turbosquid.com/3d-models/3d-model-grain-bin/1095336. (it’s not a site advertisement or my work, just only example)
    Here is my first rendering. (model size is according real size object>>> all are dropped in null object>>> scale null object is down to 0.25 )

    If you look at section “1” , you will see not bad result. But the section “2” and “3” is awful! Noise! noise! noise! noise! Noise will appear every time and every there on my model if I turn the camera.
    I have next question:
    1. Do I need to downsize my model or put real size model in null object and after scale null object…
    2. Will I get good render result (like silo) by c4d render tools or need alien render soft (Maxwell, Corona, Vray)?
    3. work with light is correct with not large objects … the size of the object is important for the light settings…. After I had scaled light scene GSG for real size model, I’ve got less result….
    4. Maybe I don’t know about something basic!

    ______________________________________________
    No matter how bad it is, or how bad it gets; I\’m going to make it. (Les Brown)

  • Jan Zhgut

    November 24, 2017 at 3:51 pm in reply to: Thinking Particle Self Collision

    I’m glad that I got clarification on my questions! May the Force be with you master Brian Jones! Can I ask a couple of questions not related to TP?

    ______________________________________________
    No matter how bad it is, or how bad it gets; I\’m going to make it. (Les Brown)

  • Jan Zhgut

    November 22, 2017 at 10:25 am in reply to: Thinking Particle Self Collision

    Maybe I haven’t given the question correctly! I have ryzen cpu 1700x. If I up count particles, my comp will spend match time to render scene! I afraid that necessary number particles will become a critical number. And I won’t get the sequence of frames! Perhaps there are ways facilitate simulation grain layer! But I don’t know about! I’ve done this work!
    https://www.youtube.com/watch?v=q1zlKA4iZBQ&index=5&list=UUtVypEpCtnZ2HY3O6zHblLA
    To show the work of the grain machine I used the different shape and color of arrows! Here I used element3d. All my animation in c4d transmitted to E3d in after effects! But today I want up my level in a commercial!
    My main question is: Can I do commercial like Arajs video on my 1700x or it’s impossible!
    Thanks for your attention!

    ______________________________________________
    No matter how bad it is, or how bad it gets; I\’m going to make it. (Les Brown)

  • Jan Zhgut

    November 20, 2017 at 5:06 pm in reply to: Thinking Particle Self Collision

    I’ve sold the problem in 7 sec!

    No matter how bad it is, or how bad it gets; I\’m going to make it. (Les Brown)

  • Jan Zhgut

    November 20, 2017 at 4:57 pm in reply to: Thinking Particle Self Collision

    Ok. I’ve understood how you get the clean result with dynamics tag! If we check in PStorm Birt type – Rate, the animation looks great!
    Thanks for your help!
    Now I’m trying to remove effect in 7 sec! Does it depend thro my object on spline?
    If I used X-particles plugin, could I get the more interesting result?
    To do the simulation of grain I’m needed a little of particles and shader with the alpha channel over it?
    Sorry, that I have many questions. My main target carry out work like this https://www.youtube.com/watch?v=elIGolHrENU
    I need only the direction of work, and I do not want to take someone else’s time to do it. Only advice and opinion.
    And the last. Is my English awful?????

    No matter how bad it is, or how bad it gets; I\’m going to make it. (Les Brown)

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  • Jan Zhgut

    November 20, 2017 at 3:57 am in reply to: Thinking Particle Self Collision

    Here my project file https://f1.creativecow.net/11877/chain.
    Thanks for yor help!

    No matter how bad it is, or how bad it gets; I\’m going to make it. (Les Brown)

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