Forum Replies Created

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  • James Harris

    January 20, 2006 at 1:50 am in reply to: a way to make an object deform along a path…

    Oh the fish splines need to be perpendicular to the path of course

  • James Harris

    January 20, 2006 at 1:48 am in reply to: a way to make an object deform along a path…

    Actually you can!

    And it’s dead easy and very impressive

    You need to make your fish as a set of splines and Loft a skin over them.

    Now draw your fishy path and make each of the splines follow the spline as tangent. You need to make each fish spline lock onto the path behind the one in front at the right spacing. (That’s where I get a little misty)

    I have just looked at my file – you need to copy the same number of path spline on top of each other as there are segments on your fish. When you animate each section is set at a different ‘start’ percentage along their individual paths. (I’m sure you can do this on one spline??)

    Now as you animate, the fishy splines move together along the path and give a perfect fishy movement and the loft is a really good skin!

  • James Harris

    January 19, 2006 at 6:41 pm in reply to: Double AVI encoding twice!

    Thanks Aharon

    Makes sense now! I shall output from both applications as say tiffs and only generate the avi from the program that combines the two. From that I can choose exactly the codecs I want.

    James

  • James Harris

    January 19, 2006 at 3:10 am in reply to: Double AVI encoding twice!

    So, should I infer that the background avi should be uncompressed?

    If so it will be a big file – won’t that slow PI down to a crawl as it tries to manipulate the fields? I’ve not checked recently but I do remember using a big background avi once and it took ages to move the frame count up and down.

    James

    PS would like to know what the popular Codecs are!

  • James Harris

    August 26, 2005 at 8:37 pm in reply to: I’ve got the shakes

    OK – found the reason (not in the manual mind you) It’s an absoulte effect so you nee the help of a Null Object.

  • James Harris

    August 26, 2005 at 8:17 pm in reply to: Timeline

    Go to EDIT then Project Settings and change 90 to what you want.

  • James Harris

    August 22, 2005 at 6:35 pm in reply to: How to turn off an emitter

    If you did want to turn the visibility down to zero you could then turn the emitter off too, wouldn’t that save on the computation power?

  • James Harris

    August 21, 2005 at 11:00 pm in reply to: Star Wars Laser

    Thanks Elvis

    Those tips worked beautifully, thanks a lot. Annoying really as I’d just read about ‘attach to emitter’ but it hadn’t connected…

    Not sure that the ‘life’ idea would work as the emitter is moving and so its end point should move if it has a fixed life. I suppose I could try to match the life to the frame number but I think the blocker may be better especially as the target is actually a slower moving ship.

    I’m having loads of fun with this. I’d normally use Cinema 4d to make the explosions but that PI is so much better and so fast!

    James

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