Forum Replies Created
-
If you’re planning to do all your grading using strictly GPU live render, that your present set up will suffice. But if you’re planning any kind of cache operation, than you will need to use 4 drive RAID configuration, as recommended by BM. The reason being, Resolve caches everything as DPX and that requires fast disks.
-
Willow.
Unfortunately your grasp of the subject discussed is not quite there, so I think, that you need to sit this one out. Even you should know, that If you don’t perform a dynamic transition, than the display you’d shown is meaningless for the purpose, that you’d assigned to this example.
Sorry…
Back at subject at hand, the dynamic display is another example of waste of a real estate. If you working on a node 3, there is no need to see the dynamic on the node 6. When selecting a node, only that node’s dynamic should be seen. In a way, that is how it is done in the tracker, underneath the picture. The dynamic display should be done the same way, simple and without wasting precious desktop real estate. Why the difference between the tracker and nodes? They all dynamic transitions… -
This thread reminds me a scene, where no less, than 3 engineers from FilmLight showed up for the Baselight installation in my facility. It took them no less, than 2 hours just to agree on the Rec-709 gamma, while setting up a display with Truelight. Inevitably, any simple question, like what gamma should be used, was answered by a long dissertation about some obscure color theories, while never answering the question at hand. The only way to get any work done was to separate them. Same here, everyone has an opinion…
-
With due respect, I really have no idea what is your point.
May be you can decipher your post for me:-) -
Mike.
Everyone have personal preferences. If you had read my earlier response a bit more careful, you would have seen, that my complains are always of a personal nature. As you prefer Baselight, I prefer FilmMaster, but by not much. Again, either choice isn’t more correct, that other, it’s just that, a personal choice. My dislike of inefficiency of Resolve interface, again, is my personal choice. I, just like you, have a perfect right to state my opinion and it’s up to BM to take it or to ignore it. Said that, I’m using Resolve as is and quite enjoying it. But it doesn’t mean, that it can’t be better.
As my last point, Mike, I’d like to remind you, that you were one of the most strident opponents of the idea of having color wheels on the Resolve on the RedUser, going as far as using Baselight’s interface as an example of having sliders. So, I’d say the proof is in the pudding- BM listened to me and I ended up being right. So, I’m going to continue to state my opinions:-) -
No, you’re still not understanding it. You can see which layers are used (they are highlighted) and what they do. All you do is click on any layer, it will open up and inside you’ll see, again, highlighted controls, that were used. ONE CLICK! Lets count how many clicks will take you to achieve the same result on Resolve.
1. Double click on the node.
2. Inspect you primary tab.
3. Inspect, qualifiers tab.
4. Inspect windows tab.
5. Inspect curves tab.
6 inspect HUE vs Hue
7 inspect HUE vs Sat
8. inspect HUE vs Lum
And now with color wheels, it’s one more window to inspect.
I’m sure I’m forgetting some windows…
You must be getting the idea by now, right?
And let’s don’t forget OFX Sapphire plugins, Clarity NR in addition to regular NR, Sharpen, Regrain, Aperture correction, cadence repair, intelligent stabilization, optical flow type retiming, antialiasing filter for DSLR and the list goes on and on. How many more windows would you need to inspect in Resolve, if these tools became available in Resolve at some point?:-) -
You can read what every layer does, in plain English nevertheless and yet, in you mind this requires a mind of rocket scientist:-) What i find amusing, is you yourself admit, that you don’t understand the Filmmaster’s interface, and yet, you still willing to argue which one is superior. And weren’t you the one, who was arguing, when I was advocating the need for color wheels, but once they showed in 8.0.1, all of a sudden you’re all happy? What can I say, at some point people were happy with tape too… Start exploring some other professional grading platforms (no, Color doesn’t count) and you may can start grasping a need to advance the art of color grading.
For the record, Resolve is a great tool with great engineering foundation, but, in my opinion, in dire need of an interface overhaul. Too much of the old Hollywood baggage… -
Right now Resolve is still a bit bare creative wise, when it comes to controls and effects. Even with existing minimal controls, Resolve is still difficult to get around. FilmMaster has much more in terms of creative tools and plugins and to see what was used is a breeze. Just look at the picture, I provided here:
https://forums.creativecow.net/readpost/277/8437
You have here 12layers or “nodes” with effects and controls and anyone with a glance can see what was done. It will take you probably 5 minutes to try to figure out the same on Resolve, provided Resolve could even do many of controls and effects, that are not there.
And, it’s not just a session management, it’s an ability to copy a single or multiple elements, without a need to copy the whole node/layer thing. -
That would be a start, but it still doesn’t answer the question how to know what had been done on the particular node. For example, you’d need to click on every tab of the selected node, to find what was used. It’s fine, if you’re doing it during a session, but what if you need to revisit something that you had done 3 months ago? Why not a pop up on a node, like Baselight, where it shows what had been done to that node? Then from that pop up you could choose what you want to selectively copy from that node. Right now all you can do is to copy the whole node…
-
I’m not arguing with your methods of operating Resolve. If you find it efficient to use it the way you described it with given tools, more power to you. My argument is more fundamental. Fusion is a compositing software, as is Nike and Smoke/Flame. They all mostly use nodes and that makes perfect sense. Using nodes for color grading is not efficient nor is it productive. BM needs to rethink the whole Resolve interface paradigm. Perfect example of inefficient interface is AE. It still uses layers paradigm for compositing. May be AE and Resolve should swap they interfaces:-)