Forum Replies Created

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  • Jake Blackstone

    July 16, 2013 at 11:09 pm in reply to: Red Decode CPU V. GPU

    According to Jarrod from Red ( he might know a thing or two about the subject), R3D GPU debayer and decompression is coming. How soon, nobody knows, other than Red…

  • With over a thousand shots? Thanks, but i’ll pass…

  • Jake Blackstone

    July 14, 2013 at 6:28 am in reply to: Lite and Full version on same system?

    Wouldn’t it easier just try installing them both and see if it’s possible?

  • Jake Blackstone

    July 14, 2013 at 4:27 am in reply to: My only wish for Resolve 10…

    Yes and no.
    You are correct about Smoke and Lustre availability. But as far as availability of Lustre on Windows, very recently Lustre on Windows was updated to the version 2013, which finally added Windows 7 compatibility. So, contrary to a popular belief, it a seems, Lustre on Windows is still around.

  • Jake Blackstone

    July 13, 2013 at 11:36 pm in reply to: My only wish for Resolve 10…

    AD at times can be a bit strange.
    Smoke on a Mac and Linux are by now are pretty similar, even, if Linux Smoke can’t be purchased separately. And, yes, there is no Windows version. Ironically, there is a Linux and Windows versions of Lustre, but not a Mac version:-)

  • Jake Blackstone

    July 13, 2013 at 9:58 pm in reply to: My only wish for Resolve 10…

    Yes, platform fragmentation is possible with different codecs used for cache. Said that, Autodesk seems not terribly worried about this possibility, as they offer a choice of cache codecs in Smoke on a Mac and on Linux. AD actually offer something, that’s even better, than the straight Prores codec. They had managed to cache each frame as a single Prores file, combining advantage of small size of Prores with frame based flexibility. This way Smoke cache can easily be played and there is no need to re-render the whole image, but just the changed frames. Yes, disk fragmentation can be a problem, but I haven’t noticed it much with my Smoke. With the new capabilities of Resolve 10 around the corner, there will be a serious need to rethink the proper use of cache for image processing. Persistent cache is just a small first step in that direction.

  • Jake Blackstone

    July 8, 2013 at 1:19 am in reply to: Hurkman at v10 demo.

    And there was time when colorists graded from film:-)
    There is a reason why slider or knobs controls are not much used any longer. Individual offset controls are nowhere near as convenient to use as trackballs.

  • Jake Blackstone

    July 7, 2013 at 8:06 am in reply to: Hurkman at v10 demo.

    They were both mapped on all panels already and they were shown at NAB. No LOG control still…

  • That is clever idea Dwaine. Thanks.
    I hope scene detection algorithm will get changed in V10. For obvious reasons, using the motion analysis, that will become available in V10 will allow to use it in addition to the traditional scene detection, based on just the luminance changes. That’s why right now in V9 it is impossible to use scene detection with any kind of flashes or big film flicker.

  • Cool, it does work. So now instead of two step is a one step dance. No need to get out of Lightbox. Still would prefer to just copy from the timeline, rather than doing the intermediate Mem save and than copy.

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