I have two different color values, and I’d like to start at one, wiggle between the two for x amount of frames, and then return smoothly to the original color.
I know how to use the rotoscoper, and I’m embarrassed to say that I didn’t think of using it, but even that isn’t going to be able to pick up that mesh is it? Any ideas for that?
I could be totally wrong, but it looks like the artist is using Particular to make multiple smoke generators and using an expression to time their velocity according the music.
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No, getting the animations to start at a certain point was never the problem. I just set a handle on the path and made that the first vertex. The problem was getting the path to animate out in both directions from that vertex simultaneously.
Thanks, but what I ended up doing was duplicating every shape and giving each one a separate trim path. The the original gets animated for “End” and the duplicate gets animated for “Start”. Bam, the strokes animate on in opposite directions.