Forum Replies Created

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  • Jack Sewell

    July 5, 2010 at 5:17 pm in reply to: Achieving smooth paths from Illustrator

    I’d also love to know how to export the paths direct from Illustrator, for import into C4D, without needing to do it inside Photoshop.

    I’d be very grateful for some help on this, this one is really frustrating……

    many thanks,
    Jack

  • Jack Sewell

    July 5, 2010 at 4:22 pm in reply to: Achieving smooth paths from Illustrator

    888_wonkylines.jpg.zip

    This is my problem!………the arch isn’t smooth, where as in Photoshop the path is smoother than a baby’s bottom…..

    any ideas?!

  • I didn’t have the ‘export all frames’ selected in the output……………*hangs head sheepishly*

  • Jack Sewell

    June 28, 2010 at 6:12 pm in reply to: Camera trails on Active Camera edit

    Hi Dave,

    Thank you for your detailed response. My apologies for the lack of info…..let me fill you in.

    I’m running the latest AE CS5 on a 2.8 i7 iMac. The comp is at 25fps in 1920×1080 res. I’m just using Trapcode Particular / Video Copilot’s ‘Optical Flares’ plug-in and a few PNG files which are being animated. There is no captured live action footage used at all.

    There are a few proxy videos in use to ease the processor load. Not sure if this would cause some anomaly. I finished the animation in full and was then onto the process of doing the cinematography on the piece when I ran into the problem.

    I’ve got round it by getting my various shots and bouncing them out separately to then edit together in FCP. I actually wouldn’t have used this method and so wouldn’t have achieved a few more subtitles to the piece which I really like. So from that perspective, it’s a good thing! 🙂

    Am still very curious to know what the problem might be though, as I’m sure it’ll make me swear in the future! 🙂

    Many thanks,
    Jack

  • Jack Sewell

    June 27, 2010 at 7:55 pm in reply to: Camera trails on Active Camera edit

    what’s the 3:2 pulldown issue? Also, how can I have conflicting frame rates if all of this is happening inside one comp?

    many thanks…….

  • Jack Sewell

    June 21, 2010 at 7:43 pm in reply to: Animation quality that will play back!

    no, I have the gamma corrected. It’s just not as sharp or vibrant…..

    not to worry, I think it will be good enough. It’s just a shame when you see a clear difference with the animation codec……

    many thanks…

  • Jack Sewell

    June 21, 2010 at 2:05 pm in reply to: Animation quality that will play back!

    It will be played back on a Mac Pro, fed to a Spyder and then to the projectors……

  • Jack Sewell

    June 17, 2010 at 5:45 pm in reply to: Position nudge expression

    Dan, my man………..YOU’RE THE MAN!!! 🙂 🙂 🙂

  • Jack Sewell

    June 17, 2010 at 5:37 pm in reply to: Position nudge expression

    I am also delaying it in time, so my current expression looks like this………

    thisComp.layer(“Dragon path-SML-4”).effect(“Write-on”)(“Brush Position”).valueAtTime(time-.5)

    I then want to shift it up on the Y axis by about 5 pixels…………..

    I have no hair or nails left at the moment, please help! 🙂

    Many thanks……..

  • Jack Sewell

    June 16, 2010 at 1:53 pm in reply to: Automating values from custom points

    Thank you Michael, you’ve shed a lot of light on that for me! 🙂

    Many thanks……

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