Forum Replies Created

  • Jack Pedleham

    May 21, 2018 at 7:53 am in reply to: After effects GPU accelleration

    Its odd for sure. I havent been an AE user for a few years and im finding all sorts of little things that are different. Cannot believe they removed multiprocessing. Thats BG render made useless haha.

  • Jack Pedleham

    May 21, 2018 at 7:20 am in reply to: After effects GPU accelleration

    i have other project files that have the same issue that DO contain shape layers and it could just be that the animations behind the rigging takes a while to compute which make sense but this project in particular playing back a ram preview sometimes drops to as low as 4 fps

  • Jack Pedleham

    May 21, 2018 at 7:18 am in reply to: After effects GPU accelleration

    Sorry yes they are pixel layers and they are 1920×1080 png sequences. I cant show a capture unfortunately as its an NDA project. Im working on my system drive which is an SSD and the files are all contained on the same drive.

  • Jack Pedleham

    May 21, 2018 at 6:51 am in reply to: After effects GPU accelleration

    Hi, Im pretty certain im using classic renderer as i havent enabled raytraced and i dont have any 3d layers

  • Jack Pedleham

    December 17, 2015 at 9:17 pm in reply to: Text box variables and text alignment

    Ouch im on cs6 and dont have the magical autosize! Maybe its time for an upgrade.

  • Jack Pedleham

    November 20, 2014 at 10:30 pm in reply to: Any way to speed up my 200+ layer comp?

    Oh I see i didnt realise dof was a single threaded effect. I hope soon enough adobe updates the way they deal with effects and multiprocessing considering its the norm to have a powerhouse processor in a machine dealing with ae.

  • Jack Pedleham

    November 20, 2014 at 8:56 pm in reply to: Any way to speed up my 200+ layer comp?

    It still seems crazy long for a machine as powerful as mine. like i say dual 8 core xeons, 32gb ram, ssd, seperate ssd with cache on it, quadro. Obviously though AE has been 1upped by this script because it cut the render time down from 4 hours to less than 10 minutes with the same settings.

  • Jack Pedleham

    November 20, 2014 at 8:28 pm in reply to: Any way to speed up my 200+ layer comp?

    No effects just camera DOF. The multiprocessing in AE seems very ver inefficient thats why i got the bg render script its amazing! 4 Hours for something this simple is a fairly long time.
    Im aware its not an editing app i jsut posted because i had gone through all of the optimisation i knew how and it still wast good enough. As is always the case in a company i was given the project much later than i was told i was getting it and because most people dont seem to understand the work that goes into motion graphics and animation they just assume its all a copy and paste job. I literally got someone asking me once “can you copy and paste all of these pictures and text into 3d” as if it was like excel or something haha. so i really needed to cut the render time down to get it out in time. I ended up rendering to tifs and assembling it in premiere then using media encoder to encode it.

  • Jack Pedleham

    November 19, 2014 at 7:26 pm in reply to: Any way to speed up my 200+ layer comp?

    Thanks but unfortunately the way the script im using controls the rotation/position of the images means they all need to be in the same comp.

  • Jack Pedleham

    November 19, 2014 at 7:25 pm in reply to: Any way to speed up my 200+ layer comp?

    Hi, theyre all resized to 1024x768ish. trimming the layers doesnt really work in this instance as the script relies on them being the length of the comp. i actually solved my problem today by simply avoiding using AE for adding the titles. i also bopught the bg render script which ias the closest thing to real magic ive ever seen. i just rendered the entire thing out at one constant speed then reimported and timeremapped for the slowing down/stopping on images. absolutely insane plugin, would recommend to anyone who uses AE in any capacity!

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