Thanks for this advise guys. I ended up performing a camera move on the 2D layers, with the reversed corner pin move of the “screen” over the top. As you said Walter, it’s flawed but I’ve covered it up with a nice load of blur.
I still feel there should be a simpler way around this but never mind if not!
The reasn I covered it up with the reverse corner pinned “screen” was that it couldn’t continuously rasterize. It’s a comp, so when I clicked the sun it collapsed the transformations (changed the comp) rather than keeping the vectors crisp. Any way around this?
Cheers