Hello,
How diw you proceed to the bake and what did you bake ? (normal , displacement and or ambiant occlusion?)
Because I have read in c4d help that it is suggested to bake normal and displacement in 2 steps:
-bake displacement only; level target object to 0, level source object to 5 if you have 7 levels (example of the help)
thenb
-bake normal only; target level object to 5, and source level object to 7.
They tell us that if you bake it all together once, it can produce false shading issues, maybe like you have in your baked models.