Thanks for the suggestion – in fact I have been using that script (you can also use Duik’s “add bones” to do the exact same thing too)
but my problem is not this… my problem is that I can’t figure out how to make it so when I move one set of points the opposite set moves the same amount but in the opposite direction – and that it works on both sides… I understand that this is a somewhat convoluted explanation but let me clarify:
the circle path has 4 points Up, Down, Left, Right – so i want to achieve is when I, for example move the Up point 130px on Y axis the down point moves 130px in the opposite direction and the same will be achieved if I move any other point – the opposite moves in opposite direction…
I also have tried to achieve this by using scale separately on X axis and Y axis, but the problem is that I don’t want to have a slider controller but a physical controller that I can drag… and I can’t figure out how to map the the scale linear function to two separate physical controllers…