Forum Replies Created

  • Ilya Gusinski

    April 12, 2022 at 4:19 pm in reply to: ADBE Vector Shape Anchor & Position

    Filip – this is incredible! thank you so very much! – I have been looking for something like that for ages!

    it is always very difficult to figure out which JS functions will and will not work and I never even considered the approach you took!

    Again, thank you!

  • Ilya Gusinski

    December 2, 2020 at 2:49 pm in reply to: Time Remapped preComp using parentComp time

    Hi, thanks for the suggestion!

    However, this will not work for my setup… the precomp is time remapped and is the full duration of the parent comp – this is so I can trigger the precomp to run from start to end using markers placed on the precomp layer in the parent comp.. so that the inPoint property would be “0”

  • Ilya Gusinski

    December 2, 2020 at 1:57 am in reply to: Is there a way to move time remap keyframes together

    try looking at Rift (https://aescripts.com/rift/) and Keysmith (https://aescripts.com/keysmith/) i think one or both will be able to help you

  • Ilya Gusinski

    December 2, 2020 at 1:54 am in reply to: Can I parent a text’s font and font size ?

    have a look at this video – it explains how to do this https://www.youtube.com/watch?v=u25t1DAViYg&feature=emb_logo

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  • This does work! thank you Filip & Brendon

    I did it slightly differently – more like what Filip suggested – so I have 4 Point controllers (from DUIK Bones – UP DOWN LEFT RIGHT) then I add additional 4 Nulls UP2 DOWN2 LEFT2 RIGHT2.

    Then with DUIK, I zero out each NULL and Controller.

    I parent UP to UP2 and LEFT TO LEFT2 and so on.

    Then I parent the position of LEFT2 to RIGHT but add a “-” before so it looks something like this: -thisComp.layer(“RIGHT”).transform.xPosition and so on for each of secondary controllers (the ones with 2)

    and it works pretty well! So thanks Filip!

  • Thanks for the suggestion – in fact I have been using that script (you can also use Duik’s “add bones” to do the exact same thing too)

    but my problem is not this… my problem is that I can’t figure out how to make it so when I move one set of points the opposite set moves the same amount but in the opposite direction – and that it works on both sides… I understand that this is a somewhat convoluted explanation but let me clarify:

    the circle path has 4 points Up, Down, Left, Right – so i want to achieve is when I, for example move the Up point 130px on Y axis the down point moves 130px in the opposite direction and the same will be achieved if I move any other point – the opposite moves in opposite direction…

    I also have tried to achieve this by using scale separately on X axis and Y axis, but the problem is that I don’t want to have a slider controller but a physical controller that I can drag… and I can’t figure out how to map the the scale linear function to two separate physical controllers…

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