Forum Replies Created

  • Hristo Stefanov

    October 11, 2014 at 6:18 pm in reply to: Duik IK – scaling and flipping puppets

    Hi! Yesterday I installed DUIK and in a half an hour I stumbled upon the same problem.
    And I found a really simple solution – no duplicating the whole rig, not at all.

    Just expand the properties of your shape layer (it works only with shapes), go to Shape X > Transform: Shape X and change the values there. I even created another Null object with two checkbox expressions, because I needed it to flip my right and left foot.

    Under the scale of Transform: Shape X I wrote this code:

    if (thisComp.layer("Flips").effect("Left Foot")("Checkbox") == 1) [100,100] else [-100,100]

    Flips is the name of the Null object, Left Foot is the name of the Checkbox expression controller. And whenever I check that box in the Null object, it flips the foot. It can be even animated. The same goes for the other foot. 🙂

    EDIT: Better yet, don’t create another Null object, but use the DUIK Controller Null object where you can find the remaining controllers for your rig. 🙂

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