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Duik IK – scaling and flipping puppets
I’ve been using Duik (An IK system made for after effects) (link: https://duduf.net/?page_id=151)
It’s fantastic, I have rigged up my character using puppet pins, bones, controls and IK. Everything is working great.
However, I want to flip my character so it is facing the other way. It has a master control that everything is linked to, so I changed the Master control’s scale to [-100,100].
My character is successfully flipped and looking fine – until i try and move the controls. Whenever I move them, my character distorts in weird ways.
I assume it is because there is complicated maths in the IK expressions that don’t work when flipped, was just wondering if it was even possible to fix my controls/flip my character, or if i will have to rebuild my character all over again facing the opposite direction.
My current workaround is flipping the characters precomp – but it doesn’t make it intuitive to animate in the main comp. A better solution would be much appreciated.

