Forum Replies Created

  • [Robyn Rhodes] “the MILG tutorials are anything but just Pro Animator tutorials.”

    I never said they were just Pro Animator tutorials. What I did say was that they are “inseparably built around Pro Animator.” I would add that because of this, if a user is not really interested in or a user of Pro Animator, they are of less interest that they would be in your case.

    I have gone through Andrew’s tutorials and think his starter series for After Effects is very good. What I am less excited about is his “Flavor of the Week” tutorials that so many untalented users mimic so that they can look just like everyone else who is learning and repeating the exact same techniques.

    If you look through my past posts, I have recommended him on a number of occasions. Just not for this user as I suspect his interests are different due to his needs.

    Howard

  • [Robyn Rhodes] “Though somewhat Pro Animator centric…”

    Somewhat? They are inseparably built around Pro Animator, one of the least intuitive plug-ins in the After Effects cosmos. I love the effects that he creates, but it’s too bad they are not really After Effects lessons as much as they are Pro Animator lessons.

    Yes, Andrew Kramer’s lessons are very good at showing you how to make lightsabres or how to mimic and look just like the latest iPod commercial. I always feel like I am at a high school party when I am at his site. But for principles you can use to be original in your own work, I recommend Mark Christensen’s After Effects book, the Total Training series and Aharon’s DVDs. Also, Jayse Hansen’s old AE series has arguably the highest level design chops of any series on After Effects.

    Howard

  • Howard Newton

    July 8, 2008 at 5:41 pm in reply to: Magic Bullet Looks for Vegas

    [Ron Shook] “patch that oversized hole in the ship, at least to the point that the pumps can handle things.”

    The pumps don’t work because the vandals took the handles.

    Well, that’s what Bob Dylan said anyway. And who am I to argue with that?

    Howard

  • Welcome, Steve. And thank you especially for your willingness to address even simple questions that some of us have. It’s nice to have you here.

    Howard

  • Howard Newton

    July 2, 2008 at 6:50 pm in reply to: Panning Across Multiple Polaroids

    [Joey Foreman] “to cover motion graphics … the Meyers books are the industry standard.”

    Yes, but for many people books covering the basics of motion graphics are much harder to follow than a movie. Movies work better for communicating animation than still images in a book. That is why even though I have the Meyers books, I tend to watch Ahaaron’s AE podcasts for learning motion graphics principles. For the basics of AE itself, I’d recommend newer users to watch the free After Effects basics series at videocopilot.net or for $25 a month, you can subscribe to the lynda.com lessons online.

    Howard

  • Howard Newton

    July 2, 2008 at 3:57 pm in reply to: Panning Across Multiple Polaroids

    [david bogie] “run to your local bookstore and buy all of the AE books by Trish and Chris Meyer.”

    Or just buy the one by Mark Christianson and be done with it.

    Cheaper still, watch all the free After Effects instructional videos at YouTube, videocopilot and here in this site.

    Howard

  • Howard Newton

    July 2, 2008 at 10:57 am in reply to: ProType Titler problems

    Here is a FREE tutorial video that you will find on YouTube…

  • Howard Newton

    June 30, 2008 at 5:26 am in reply to: Vegas 9

    Yes, but that article doesn’t mention either the 128bit capabilities or the 3D abilities. It mostly just gives an approximate release date, and little more than that.

    Is anyone here at this site going to give us any additional information beyond what Sukkhin has given? Any beta team users what to bring out some of the other features?

    Thanks,

    Howard

  • Howard Newton

    June 29, 2008 at 8:28 pm in reply to: Vegas 9

    [Sukkhin Platon] “The new 128bit version doubles the pixel information by dithering a dual 64bit core. How they did this without destroying its “all realtime, all the time” mission is beyond me. This pushes Vegas to the front of the pack for film work and you can expect to see it replace both Avid and FCP as Sony flexes its muscles in the film world.”

    I am not interested in the 3D capabilities as I don’t work in 3D animation but the colorspace and resolution enhancements are very interesting to me.

    So they are building a 128bit system using a dual 64bit raster dithering algorithm? I’ve never heard of anything like this. Will it work? How is it in your experience, Sukkhin? If it really works, this opens up a way for Sony to pioneer 8K film resolution, something that neither Avid nor Autodesk have brought to market yet.

    This made me glad that I never opted to go with a Mac and FCP.

    Howard

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