Forum Replies Created

  • Heidi Kumao

    August 22, 2010 at 10:00 pm in reply to: Weird flicker glitch

    Thanks for the response. I am still confused WHEN I can use OpenGL. It seems like everything I do needs it to be TURNED OFF.

    do you have a better explanation or know of one for the OpenGL use?

    thanks.

    Heidi

  • Heidi Kumao

    May 10, 2010 at 4:51 pm in reply to: 3d layer & shadows

    Hi,
    I did that and that’s helpful for some things, but not quite right for this situation.
    I’m trying to make a door open and rotate on the Y-axis in 3D space.
    When it rotates, the shadow seems to follow right behind the door rather than stay on the “wall” (layer) behind it.

    I realize that the shadow is a part of the 3D layer and of course must go where the layer goes, but is there some trick to separating them and making it APPEAR as if the shadow is ON the back wall and stay on the back wall?

    Heidi

  • Heidi Kumao

    May 10, 2010 at 4:48 pm in reply to: 3d layer & shadows

    Hi,
    When you say “offset” it, do you mean in space–its position?

    What I’m trying to do is to get a more realistic shadow of a prison door opening and the shadow just doesn’t seem real when it follows so closely next to the graphic of the door.

    Is it best just to fiddle with it with copies of the layer and position keyframes or is there some other way to make a shadow seem to STAY on the back wall/plane? Expressions or something else?

    Heidi

  • Heidi Kumao

    May 10, 2010 at 4:45 pm in reply to: 3d layer & shadows

    Hi,
    I did what you suggested, which was similar to what I had done before, but I’m still getting the same issue. I am hoping to get the shadow to APPEAR to remain on the background plane and it seems to rotate/move with the graphic–a close distance behind it. Perhaps I need a real 3D program?

    Is there an expressions way to do this?

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