NEW PROBLEM:
I use particular to create a 3D glow emitting from a circle shaped layer.
I figured out how to use the layer as emitter. So far..
I increased the particle size and the glow(using glow sphere particles) and use the circle as obscuration layer.
two problems appear: 1. though use the obscuration layer the particle glow “penetrates” the layer
2. In profile the particles sigficantly shine through the layer. is their a way to
avoid that? In CC Particle World i can set the visibility to “Show only above floor”
can i do that here as well?