Forum Replies Created

  • Guiboche

    May 15, 2006 at 3:31 am in reply to: Make Opacity 0 In Negative Z Space

    Well, no one replied yet, but I figured it out 🙂

    The expression is

    a = toWorldVec([0,0,1]);
    b = position – toWorld(anchorPoint);
    c = dot(a,b)/length(b);
    if (c > 0) 0 else value

    You change the 0,0,1 to 0,0,-1 for in front or behind.

    Later

    Guiboche

  • Guiboche

    May 15, 2006 at 3:31 am in reply to: Make Opacity 0 In Negative Z Space

    Well, no one replied yet, but I figured it out 🙂

    The expression is

    a = toWorldVec([0,0,1]);
    b = position – toWorld(anchorPoint);
    c = dot(a,b)/length(b);
    if (c > 0) 0 else value

    You change the 0,0,1 to 0,0,-1 for in front or behind.

    Later

    Guiboche

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