Greg Neumayer
Forum Replies Created
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Greg Neumayer
July 24, 2013 at 9:50 pm in reply to: How to achieve this look using Trapcode Particular?Piggy-backing on Cassius’ response, I’d not worry about the lighting until after you’ve got the drops working well. If you REALLY are trying to stay out of a 3D app for it, try
–a sphere (like CCSphere effect) wrapped with your footage (to fake the reflection),
–make that your source particle for Particular. Then, once you’ve got your particles and camera move going,
–apply your other effects. You could try overlaying Turbulent Displace over your entire particle field to get a bit of organic movement in them. Then use Starglow for the highlights, but use an animated fractal noise pattern (or similar) to make the starglow vary randomly.* If it doesn’t look realistic enough, add more glow. and a big lens flare. and a unicorn. 🙂-Greg
*Take a duplicate copy of your particle comp and reveal it through a fractal noise layer as a precomp. Then, maybe add some contrast to that comp to really get some animated bright spots, and apply Starglow after that to the precomp. This should give you animated variances in the starglow values.
Antifreeze Design
https://www.antifreezedesign.com -
Greg Neumayer
July 24, 2013 at 9:38 pm in reply to: Graphics card upgrade question: Does is really make your computer feel new or is it only on certain tasks?(…just following this thread as well. I have the same specs and am trying to keep the life in my mac until the big upgrade this fall…)
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Todd,
It’s been 2 years since you posted this response. Do you still feel like the info is basically the same, or do you see any changes to how to best optimize?Also, you mentioned that putting your OS on an SSD basically only improves booting, and apps on the SSD only improve app loading. So, I’m confused that you then recommended it. Are those the best improvements an SSD has to offer?
Thanks.
-GregAntifreeze Design
https://www.antifreezedesign.com -
Greg Neumayer
July 19, 2013 at 11:36 pm in reply to: How best to integrate into footage droplets of rain suspended in mid-air?If I were doing it, I’d build my water droplet in C4D, using my footage as my environment map. Then, import one of them in as my particle for Particular. You could probably use just a short loop (2 sec) where the drop wiggles a bit. Then, tell particular to loop the particle’s footage. (as opposed to a still).
Antifreeze Design
https://www.antifreezedesign.com -
Oh, man. You’re not kidding. I made that mistake once. Unfortunately, I’ve checked all my cameras already and ruled that out. Also wondered if it was the iris used, but that change (from pentagon to fast rect) seemed negligible.
The really frustrating thing is this computer’s getting old enough (5 yrs) that upgrades cost twice what they should just because it’s getting ‘rare’. Wish I had bought more ram 2 years ago…
Holding my breath until the black garbage can is released,
-GregAntifreeze Design
https://www.antifreezedesign.com -
Thanks!
I was holding out for the new macs, but a suped-up ‘mature’ mac is always useful around here too, I suppose.Antifreeze Design
https://www.antifreezedesign.com -
Eric,
There’s no particular reason for me not to get more memory, if it will help.Beyond that, other than making sure I’m not over-filling my drives, what do you suggest as far as “sorting out” frame caching and data rates/drivers? I’m in unfamiliar territory there. Are you saying the software’s expectation of hardware has moved beyond my hardware and I’d need to have a different drive configuration/upgrade to get back to previous render speeds? What would that look like?
Thanks,
GregAntifreeze Design
https://www.antifreezedesign.com -
Yeah, the next step is clearly making more space, but it doesn’t necessarily explain the sudden change when going to Lion the other day.
I’ve tried a few different MP settings, but right now I’ve got:
Installed 14GB
Reserved for others: 3GBCPUs: 8
Reserved for others: 2
RAM for Bkgnd: 1.5GB
(Actual CPUs to be used:6)I also tried Ram:3GB, (actual to be used:2)
Antifreeze Design
https://www.antifreezedesign.com -
So, I haven’t found the culprit yet, but here’s what I’ve (roughly) evaluated without significant improvement (at least nothing close to the rendering performance I had in CS6. My render times have roughly doubled on this project):
No significant change:
Render in CS6 vs CC
Render to same Flash drive as cache (instead of 7500 rpm drive)
ProRes422 vs. DNxHD
Run Disk Util Repair Permissions (restart)
Run most everything in OnyX (restart)
1.5GB/cpu vs. 3GB/cpuI’ve got 50% space available on my startup & apps drive.
Could having AE on my OSX drive be an issue?I’ve got >200GB on my (dedicated) cache drive, but it does have some (25GB) temp referenced files in another folder. Could this cause an issue?
I’m rendering to (and the proj is located on) a 2TB SATAII 7200rpm drive with 40GB available. This is plenty for the render, but is not a lot compared to the whole drive. Could this cause any issues? (no caches, apps, or OS on this drive)
Thanks for your input.
-GregAntifreeze Design
https://www.antifreezedesign.com -
Ah. Thanks.
Also noteworthy (or not):
I noticed that with multi-processor on, the info readout spends much of its time on “Compressing and Writing”, but with it off, it’s constantly blipping between layers and composites, etc. (much more like I would expect).Do you think this is a slowdown in compression/writing caused by multiprocessing? Or do you think it’s just a non-issue limitation of the info window trying to keep track of multiple processors?
Antifreeze Design
https://www.antifreezedesign.com