Nope. Im on CS6. New to all this so not sure how to resolve it.
I would like to do exactly what is mentioned above but I have no clue where to past the:
delayFrames = 4;
p = effect(“Puppet”).arap.mesh(“Mesh 1”).deform(“Puppet Pin 1″).position;
idx = parseInt(thisProperty.propertyGroup(1).name.split(” “)[2],10)-1;
delay = idx*framesToTime(delayFrames);
p.valueAtTime(time-delay)
Bit.