Govinda__
Forum Replies Created
-
You want depth?
If you still have the outline paths, bring them in to Cinema and use the morph tag to morph from spline shape to spline shape. Put that in an extrude nurbs. Warning, this is a lot of work, could be nearly frame-to-frame morphing. I bet there are other ways also, but it’s going to involve morphing from one spline shape to another however you do it.
-
Yes, with non TP particles. Search the forums as this has been asked and answered probably 200 times. 😉
-
All workflows are different, so the question is really too broad, but here’s an example drawn from reality a few years ago. No reason to choose it except it came to mind and it was the most orderly process I’ve been involved in–if only for two weeks. 😀
Designer at Troika in Los Angeles designs storyboards in photoshop and Zaxworks. Animators at Drive Studios take these storyboards and rebuild in Cinema 4D. They present these styleframes back to the designer for him to approve their fidelity to his design. Once approved, the Drive guys animate for several months, regularly presenting the client low-rez renders at half-size, NTSC anti-aliasing for motion approval. Upon approval of each of the several hundred pieces, final rendering begins at 1920×1080 60fps on a small render farm, which all in all takes weeks. Then on to compositing, wherein the Drive guys apply to the raw CG various After Effects layer and effect recipes that they’ve concocted to soften the 3D and give it a slight glowy effect that the designer achieved in the storyboards.
Cut to you turning on your television to ESPN Sportscenter. The show opens with spinning 3d turbines…the show breaks to commercial with various 3d graphic effects…the show cuts to segments with various 3d graphic effects…the show ends with the spinning turbines.
-
It’s not too hard. You know there’s a free demo you can get at the Maxon site? If you’re only doing motion graphics, you can jump right in and start learning. You can do your modeling by making paths in Illustrator and bring them into C4D to extrude or sweep, so you can skip the modeling tutorials. Learn about 3-point lighting from the web (I bet) or from ‘Digital Lighting & Rendering’ (Jeremy Birn) from Amazon. Then it’s materials and the timeline, which you can indeed find tutorials about.
-
There aren’t any good cinema 4d broadcast design books. However, there’s a forum out there for motion graphics specifically with a huge collection of reels and a good c4d community. Let’s see if this link gets allowed– m o g r a p h dot n e t. Also m o t i o n o g r a p h e r dot c o m, which has taken over for the former as a better source of breaking new work.
-
You can set Cinema units to real-world dimensions in preferences. You can also set the import scaling there for all kinds of formats.
In the end, it’s completely relative. If you model in inches (which I used to do), you end up with tiny models. That’s fine except for some dynamics things like hair and cloth. On the other hand, it’s been recently reiterated that the grid space (the grid you see in perspective view) is a good guideline for how much space to use in your work, so use whatever solution that keeps you in that space. Some people use multiples of 100, so that 1 inch equals 100 units of whatever kind.
Suffice it to say that the simple answer is in the first paragraph, unless you’re using more exotic things that’re optimized to work best at larger dimensions.
-
Yes, this has to be done in post–after effects, etc. You also can’t render 29.97.
-
The vibrate expression will take over the camera’s position and rotation (if you have rotation enabled). So either vibrate a null containing an animated camera, or vibrate the camera inside an animated null.
SteadyCam by Lennart Wahlin has great cam dynamics: https://homepage.mac.com/tcastudios/steadycampro.html
I haven’t used Chris Smith’s vibrate expression, but it’s free:
https://sugarfilmproduction.com/CSTools.zip -
The Mograph Module’s Cloner object would do it in a snap. Absent that, you’re into other plugins or Xpresso, and the explanation gets longer. At Srek’s site are a lot of Xpresso examples (bonkers.de), one of which is an Xpresso align-to-spline that works much like cloner.