Forum Replies Created

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  • Gleb Rysanov

    December 7, 2011 at 2:02 pm in reply to: Recreating DSLR grain for compositing

    Hello Nicholas,

    First of all, there is no such thing as ‘DSLR grain,’ for grain only pertains to film as opposed to digital footage that can only have noise (though various types of it).

    Recreating grain and/or noise can be done in a number of ways depending on the budget and the required result. For a DSLR, the most accurate and not so costly solution is just to shoot a 50% grey card with the very same DSLR tuned to the very same aperture/shutter/ISO settings. If lit up properly, the resulting video can be used in AE on an upper layer set to Overlay or Soft Light blending mode.

    However, many DSLR-shooters look for something a bit different: they would normally remove noise from their footage and then try to recreate film grain to get an extra cine-like look. This can be done either by built-in AE effects (cheap and fast but not optimal quality-wise) or by applying real film grain scans in exactly the same way as described above. You can buy full size (or download free previews) real film scans from companies like CineGrain, or google for some free samples.

  • Gleb Rysanov

    December 7, 2011 at 12:25 pm in reply to: Interpret Footage Changes In & Out Points

    Sorry that didn’t help.
    Still, being in a frames-based timeline, you can quickly move between your cuts (Page Up/Page Down) and write down respective frames numbers (frames count remains the same no matter what fps a footage is interpreteted at) and then use those notes to recreate the same cuts in the correctly interpreted clips. Although not an automated solution (especially tedious with a lot of subclips), this still can be easier and quicker in some situations as compared to starting over the whole editing process.

  • Gleb Rysanov

    December 7, 2011 at 10:41 am in reply to: PPro Tutorials for Beginners

    [Dylan Hargreaves] “In a stereo sequence, PPro will not edit the audio into the timeline.”

    You can link video and audio clips (select them all, right click -> link) and be able to move and edit them as a single clip.

  • Gleb Rysanov

    December 7, 2011 at 10:26 am in reply to: Multicam Behavior

    Hello Matt,

    Not sure if that behavior can be changed. But there’s a workaround: instead of playing through a sequence and recording your edits, you can just move the CTI and switch between cams as you please. Kinda tedious, but offers greater control — from my experience, this way you spend less time refining your cuts afterwards. Moreover, I believe, with a little practice this method is capable of speeding up even a rough cut.

  • Gleb Rysanov

    December 6, 2011 at 3:05 pm in reply to: updating imported premiere sequences?

    You are welcome, Aira.
    As regards your note, I believe nesting projects is quite different thing as compared to sharing sequences between projects. It’s like when you steal some meal from your spouse’s plate, it becomes yours. And when you take the whole plate, you can only have what’s in it (kinda dynamically linked).
    Anyways, I’m glad you worked your way through this.

  • Gleb Rysanov

    December 6, 2011 at 2:00 pm in reply to: updating imported premiere sequences?

    Aira, my guess would be that the reason is that there’s no Dynamic Link in your case (remember, only Dynamic link is capable of tracing changes…well, dynamically). When you import sequences from another PPro project, though, there is no such link and the so imported items most probably lose their link with the original project becoming just a part of the new project.

    With that said, next time you may want to use defferent sequences of the same project instead for a more complex job and nest them as you please within the same project with all changes still ‘dynamically linked’ 🙂

  • Gleb Rysanov

    December 6, 2011 at 10:57 am in reply to: frame rate playback problems

    Hello Peter,

    The only obvious solution that comes to my mind is to demux the footage and import video and audio separately.

  • Gleb Rysanov

    December 6, 2011 at 10:47 am in reply to: MP3s crackly with Matrox MX02 Mini

    Hello Tim,

    MP3 being a compressed format, working with it mastered to 0dB you run at risk that decompression approximations (there is always a little bit of approximation, quntization errors and such in a highly compressed formats as opposed to uncompressed audio like PCM wavs) may render some portion of audio slightly above zero, which causes crackle. To be on the safe side, it’s always advisable to leave some room — i.e. master audio to -3 dB, for instance, espacially when it’s known that MP3 format is going to be used.

  • Gleb Rysanov

    December 6, 2011 at 10:39 am in reply to: Squealing while shuttling/fast fowarding

    Hello Luke,

    Actually, audio changes pitch when video is sped up or slowed down — becoming higher or lower frequencies respectively. If there is already a high-frequency sound in your source, it may attain disturbing levels when sped up. Some audio effects take care of that allowing users to change the audio speed while preserving its pitch, but that’s certainly not a solution in your case. I’d probably use try & error approach to figure out the right amount of speeding up the video whereby you lose less time while being able to hear the sound more or less comfortably.

  • Gleb Rysanov

    December 6, 2011 at 10:28 am in reply to: updating imported premiere sequences?

    Hello Aira,

    Not sure about Dynamic Link, but considering the relatively modest number of nested sequences (you said there are 5 of them), why not just import the updated ones and substitute the old sequences with the new ones by Alt-Drag&Drop? This shouldn’t take long in your case, while preseriving all the alterations you’ve made so far to nested sequences in the compilation project.

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