Forum Replies Created
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Sorry, previous post I made was wrong.
I think this is what you’re looking for:
Add a scale animator to your text
Add an expression selector
Delete the range selector
Set the scale of the animator to 0
Keyframe the amount from 100-0
Add the expression to the amountPlay with the position of the keyframes and the values in the expression to get thedesired results
delay = .1;
tDelay = delay*textIndex;
n = 0;
if (numKeys > 0){
n = nearestKey(time-tDelay).index;
if (key(n).time > time) n--;
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time - tDelay;
}if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .05;
freq = 2.0;
decay = 2.0;
valueAtTime(time-tDelay) + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}“|_ (°_0) _|”
Sincerely,
George
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Video Copilot is a great resource. I also recommend Lynda.com – I find that they do a little bit more on explaining the building blocks where as Video Copilot feels a bit more like tips and tricks to me. They are subscription based, but have all types of software. It’s worth the investment if you’re truly committed and have the time.
Get really comfortable with Illustrator and Photoshop as well, this helps a lot. Now that c4d Lite comes with AE, you might want to get a jump start on that too. I prefer it to blender.
Learn expressions as best as you can. They can automate sooooo much work for you when used well and can make things look awesome!
Peruse the creative cow forums often. Ask questions. I answer as many questions here as I can. Not just to be helpful, but also to learn. You can see what other people are doing by what kind of questions they ask. Sometimes, even if they don’t know how to do something, the idea behind what they are trying to accomplish is very valuable and can help you in future projects. And, if you can’t answer it, follow the thread if it’s of interest because someone probably will.
Find your style. Follow video creators that you like and watch videos daily. Dissect what you like about them and try out some of their techniques. I use vimeo because I do a lot of explainer videos and some of the best animators are there. I also follow youtube channels that have AE tutorials.
Compile resources and then put them into an RSS aggregator. It helps sort everything out for you, and you can always stay on top of what’s new.
Do projects for other people and companies. When you have to solve other peoples problems, it takes you a bit out of your comfort zone and will push your limits a bit. Also, if you want a job in this, you’re going to have to be able to do it anyway.
So those are a few things you can do. The short version is just keep doing it and finding ways to push your limits and you’ll get better.
Hope that helps!
“|_ (°_0) _|”
Sincerely,
George
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Use Duik
Inverse kinematics is pretty much a standard for this type of thing. You move that controller (the hands in this case) around and the arms stay in place and rotate naturally. It’s also great for walk cycles.
Watch the tutorials. It doesn’t take too long to get the hang of.
https://duduf.net/?page_id=151
“|_ (°_0) _|”
Sincerely,
George
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George Goodman
January 24, 2014 at 9:46 pm in reply to: Duplicating nested compositions across a timeline using one layer.Oh, whoops, sorry, missed that detail.
Why don’t you use time remapping? As soon as you enable it, you can stretch the precomp out as far as you want. You will see that it has two keyframes in the time remap property. Those keyframes represent the very beginning of the animation and the very end. Place the composition where you want it to play the first time, then copy the last keyframe and paste it exactly 1 frame before you would like the animation to play again. Then move one frame forward and paste the first keyframe. You would essentially be telling it, hold the last frame of this precomp until this point, and then start over again. If need be, you could also animate the opacity so that this layer was invisible until the next time it plays.
“|_ (°_0) _|”
Sincerely,
George
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George Goodman
January 24, 2014 at 8:54 pm in reply to: Duplicating nested compositions across a timeline using one layer.Hey Dan,
Here’s the approach I use for blinking. It needs to be random because people don’t usually blink at normal intervals.
I create a composition with to layers. One is the eyes open, and the other is the eyes closed. In the layer with the eyes open, put this expression in the opacity property:
if (wiggle(3,100) < 50) 0 else 100
In the layer with the eyes closed, put this expression in the opacity property:
on = 100.0;
off = 0.0;a = thisComp.layer(“Shape Layer 2”).transform.opacity == 100;
b = thisComp.layer(“Shape Layer 2”).transform.opacity == 0;if(a >= b) {
[off]
} else {
[on]
}*Where it says “Shape Layer 2” – you’ll need to change that to the name of the layer with the open eyes. EX “OpenEyes”
*If you want it to blink more rapidly, change the 3 in the wiggle value of the first expression to a larger number. Play with that value until you get it right.
Now you can just use this composition and make it as long as you want. It will randomly blink forever.
“|_ (°_0) _|”
Sincerely,
George
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George Goodman
January 23, 2014 at 7:50 pm in reply to: Rotating Globe with 2d objects surrounding it?I’m assuming you’re rotating on the Y axis.
-Create your sphere dead center of the comp. Make it 3d
-Create a Null Object dead center – Make the Null 3d
-Pick whip the y rotation of the null to the y rotation effect inside the CC Sphere effect.
-Now drag each object to the timeline so that they are placed center of your comp as well and make them 3d
-Parent all the shapes to the null object
-Adjust the x anchor point value so that the items are as far away from the sphere as you would like (note, this number should be the same for all of the objects and they are still right on top of eachother, just off to one side)
-Then add this expression to the y rotation of all the objects
n=(insert the number of objects you have here, no parentheses)
index*(360/n)
-Now just rotate the y rotation value in the cc sphere effect and everything should follow around with it.*Note, in order for this to work, your objects must be at the top of your timeline stack. If you want to change where the objects appear, just change where they are in your layer stack, but just make sure that there is nothing above the objects.
“|_ (°_0) _|”
Sincerely,
George
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George Goodman
January 21, 2014 at 10:59 pm in reply to: After effects masking in the middle of the videoUse a combination of the mask expansion and mask opacity tools
Keyframe mask opacity from 0 to 100 when you want to see the video and make the Mask expansion a negative value and bring it up to 0.
“|_ (°_0) _|”
Sincerely,
George
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George Goodman
January 20, 2014 at 1:21 am in reply to: How to have whole video rotate around a single point (video attached)Please provide the exact time in the video you’re referring to.
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Sincerely,
George
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George Goodman
January 19, 2014 at 7:50 pm in reply to: How to have whole video rotate around a single point (video attached):12-:13 in this video is a lens flare that overtakes the screen. I don’t see any rotating. Can you please clarify?
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Sincerely,
George
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math.floor simply means round down. So a value of 1.000001 would return 1 and so would 1.99999999999999999999999999999999999999999999999999999999999999999
“|_ (°_0) _|”
Sincerely,
George