Well, in every instance there are four tracked points that need removing on the character’s face so I’m using an expression which makes clone1’s clone position come from tracker1 trackpoint1 plus its offset and the clone’s position comes from tracker1 trackpoint1
The expression for clone1’s position is:
motionTracker(“Tracker 1”) (“Track Point 1”).attachPoint
The one for the clone source is similar with:
+ motionTracker(“Tracker 1”) (“Track Point 1”).attachPointOffset
on the end so I can twiddle the source of the clone to not be the dot I am removing.
I just want a quick way to create and link up the clone’s to the tracking points via a script, as I have so many to do.
motionTracker("Tracker 1") ("Track Point 1").attachPoint
motionTracker("Tracker 1") ("Track Point 1").attachPoint
+ motionTracker("Tracker 1") ("Track Point 1").attachPointOffset