Gary Jarvis
Forum Replies Created
-
I kinda disagree with Mathew as, multiple screens are not like LED walls where you can edge them together and have a seamless display, I tend to agree with Walter and use pro gear i.e. 4 Barco’s or Christies in pairs with wide angle lens and blend them. Also if this size screen and process is new, bring in the pro’s until your at a point that where you’ve learnt enough to do it yourself, at which point you can rent out the best projectors etc.
Another point is, if your screen is on legs it has to be a front projection, that size screen has at least one possibly two inside frame supports to limit sag. If hanging then at least 4 support lines, this way you can do front or rear projection. The gig I was on last night was at the Met museum here in NYC, we used 4 widescreen sets using Christie’s (what a beautiful Projector).
Good luck
-
Thanks Todd,
It’s kinda strange, as I’ve worked in PS for quite a few years now, way, way before smart objects and, the mindset of enlarging a reduced pixelated item is like ones first rappel or jump so, I do appreciate everyones patience and help.
The first half of this animation, 3 mins in length, was basically large files that I had scaled down in AE, when I rendered it, it took about 3 hours and is close to 20 gigs, it was that standing on the edge and, waiting to go feeling. Okay, the front and back of this animation are going to be 1280 x 72 sized in PS to the largest size I need them to be in within the actual set.
It’s time to let go.
Tks
-
WOW Ted, so little said, yet so much gained. Thanks a million mate, I can see now that, I have basically been walking blindly through the process, now I can get rid of my white stick.
All the best Gary
-
Thanks very much Ted,
That is precisely the premiss I have been working under, I just needed some kind of confirmation, as to the basic logic of the working relationship between, the AE platform and it’s interpretation of the pixels of PS.
The main reason is I can’t draw for —-, so what I’ve been doing is chop/shop photoshop animation in the style of Monty Python and original JibJab. The process has been, taking photo’s of mate’s I work with on the different gigs, decapitating them and then placing there heads on bodies and body parts from google pics of over 2270 x 1704 including background scenes. I have then reduced the size and upped the resolution to 300.
You got me thinking so, I just took a look on google and see there is a lot of vector freeware and, for my next animation I am going to checkout Illustrator, (never looked at it before) so, thanks.
2 more questions:
a) Parts of my animation start off in the background, therefor I had to scale them down in AE, now, when I zoom in on them are they going to blur/pixelate, whereas, if I flip them over, for a less graduated copy part of the way through the zooming process or, is it that they are using the same PS layer and it will not make a difference?
b) You know sometimes when someone says something, and a light goes off well, you did that for me with vector (thanks). So, my question here is for a temporary solultion, “what do know and think of software, that converts files to vector?
Tks mate
-
I just realized a mistake in my thread. I wrote “my concern is, they, for want of a more descriptive terminology, will pixelate” It should have read, will it pixelate or blur?
Tks
-
Good morning Michael,
Basically, I have this precomp animation of a viking longboat, it contains a bunch of my mates with pint glasses, singing “fat bottom girls” and rowing into the distance, someone is shot onto it and it explodes into particles.
Okay, now for the specifics:
a) NTSC 1280 x 720 HD, animated photoshop layers.
b) I had a pre-comp that was in the middle of a couple of transformations, progressive scale/rotation, meaning I still had a few frames to go, of the ship rotating and shrinking when I tried to polly pixel it. At this point my longboat disappeared.
c) I googled the problem and found a thread that said, “the polly pixel process, starts at the beginning of layer”. Okay, so I duplicated my precomp, deleted the keyframes past the point where I wanted the polly to start on one of the layers and, deleted the keyframes prior to the point of where I wanted the polly to start on the other layer. I then tried “polly” at the start of precomp layer, Poof, my longboat just dissapears.
d) I tried a similar process by going to “edit” split layer and trying again “Poof” the longship disappears again.
I gave up and sank the bloody boat. But, I would still like to know how to resolve the problem if possible.
Tks Michael and all the best mate
-
Gary Jarvis
August 11, 2011 at 2:19 am in reply to: Now you see it, now you don’t, oops and now it’s different (time duration)Thanks for the heads up Darby
All the best
Gary
-
Gary Jarvis
August 11, 2011 at 12:22 am in reply to: Now you see it, now you don’t, oops and now it’s different (time duration)I found the answer and wanted to share it.
To change time display units, choose File > Project Settings, and choose from the options in the Display Style section.
https://help.adobe.com/en_US/aftereffects/cs/using/WS4ABD6729-8645-442d-AE7D-FAB64EDFCC4Fa.html
-
Got it, thanks Dave you’ve been a great help mate
All the best
Gary
-
Once again “thanks David”.
I have just downloaded this. https://en.wikipedia.org/wiki/List_of_common_resolutions and, will talk to my mates in the industry to get preferences and feedback of the systems they prefer.
Just to confirm, when you say ” just make your PS layers and AE comp 1920×1080″ I can take my PS layers to any size above 1920 x 1080, as long as the aspect ratio is the relatable, then convert them once I bring them into AE.