Forum Replies Created

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  • Frank Weber

    April 21, 2008 at 8:32 am in reply to: 3d layers, and layer order…??? Irritating…

    Roll out the Layer properties on the left hand side.
    You should have
    -Transform
    -Material Options
    -Layer Style – Which you can delete

    Also, make sure that the layers are not Smart Objects, AE can’t seem to sort their depth either.

    So rasterise them in photoshop, but AE will retain the layer settings unless you re-import.

    I’ve had “Layer Styles” on layers that didn’t have any “Styles” in photoshop… Weird.

  • Frank Weber

    April 19, 2008 at 1:08 pm in reply to: 3d layers, and layer order…??? Irritating…

    I think I’ve found the answer, or at least one answer:

    Check if you have – Layer Styles – attached to the layer and delete them if you do. possibly brought in from Photoshop. This is a new ability in AE-CS3 and explains why it’s a new problem.
    Having Layer Styles on a layer disables the depth sorting, I think.
    Worked for me.

  • Frank Weber

    September 20, 2007 at 4:37 pm in reply to: Audio – Markers Trouble

    Thanks Dave! Thanks Steve!
    I reckon it’s time I write to Adobe.

  • Frank Weber

    September 20, 2007 at 2:58 pm in reply to: Audio – Markers Trouble

    The Waveform is not showing – It’s instantanious when I do a Video preview, or an audio preview. But not both ( Normal Ram Preview.)

  • Frank Weber

    September 20, 2007 at 2:32 pm in reply to: Audio – Markers Trouble

    Thanks. But no I don’t have anything else open. I’ve re-installed the audio driver and restarted everything.

    When I switch off the audio layer (Wav or Uif) it works fine.

    I’m running Dual-Duo-core 3gig processors and 4 gigs of ram with a good audio card so there shouldn’t be any problems???

  • Frank Weber

    September 20, 2007 at 2:22 pm in reply to: foto drop physics

    …and feathers, or feather.

  • Frank Weber

    September 20, 2007 at 1:44 pm in reply to: foto drop physics

    Maybe use a particle generator and instance the layer as a particle. With Particle Playground you can have real world dynamics like wind, friction on surfaces and bounce.

  • I’m not so hot with coding.

  • I’m not so hot with coding.

  • Thanks guys!
    I did mean; Light decay, not camera – The further an boject is from the light source, the darker it gets. Sorry. It was a bit unclear.
    I still however want to find a resonably simple solution(simpler than going into Maya.)

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