Forum Replies Created

  • François Leroy

    October 2, 2013 at 5:06 pm in reply to: Wiggle position along a path

    Then, you can try with this:

    and you can set the frequency, just like a wiggle.

    Cheers,
    François

    frequency = 2;

    seed = Math.floor(time*frequency);
    start = seed/frequency;
    stop = start + (1/frequency);

    t = key(numKeys).time;
    seedRandom(seed,true);
    rand1 = random(t);
    seedRandom(seed+1,true);
    rand2 = random(t);
    easing = ease(time,start,stop, rand1, rand2);
    valueAtTime(easing);

  • François Leroy

    October 2, 2013 at 4:13 pm in reply to: Wiggle position along a path

    Hi!

    You can try with this expression:

    François

    t = key(numKeys).time;
    valueAtTime(random(t));

  • François Leroy

    July 21, 2013 at 10:16 am in reply to: controlling the mask points

    Well, a lot of people have been trying to access MaskPath via expression (including me 🙂 ), but the only things you can do with expressions is grabbing another MaskShape, and/or MaskShape at a different time.

    But there is no direct way to access individual Vertex (or even bounding box itself).

    The reason is “maskPath” is an “opaque data union”. And the only way to access individual parts of this union is via Scripting or Native plugins.

    No good news, sorry…

  • François Leroy

    July 19, 2013 at 1:40 pm in reply to: controlling the mask points

    Hi!

    I’ve just developped a plugin that does what I think you’re looking for:

    https://aescripts.com/bao-mask-avenger/

    But there are other solutions too, like:

    https://www.nabscripts.com/downloads_en.html

    …look for MaskVertexExpression which is free.

    Cheers,
    François

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