Forum Replies Created

  • Apply this expression into each rect position:

    var xAmp = 100;
    var yAmp = 100;
    var freq = 2;
    var xValue = Math.cos(time*Math.PI*freq)*xAmp;
    var yValue = Math.sin(time*Math.PI*freq)*yAmp;
    value + [xValue, yValue];

    This will create a circular movement path. You can stretch the movement on the X and Y axis by increasing/decreasing the xAmp and yAmp values. You can also change the speed from the freq variable.

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