Forum Replies Created

  • Flo Stanger

    May 11, 2022 at 4:33 pm in reply to: timeRemap play

    Wooooow. Thanks you so much for your quick support! That’s amazing.

    For a moment it seemed to work, but now it freezes AE and produces a “Timeout while waiting for the engine” on the last

    t = framesToTime(frame)

    I don’t fully understand how this code is working yet, to be honest 🙂

    So very carefulguess: Could it help to give the last while() a try()/Catch error around?

  • Flo Stanger

    May 11, 2022 at 2:24 pm in reply to: timeRemap play

    Wow Dan! This is such a helpful Expression for triggering Time Remap.

    I am trying to slightly modify it, so I can also specify a second threshold (slider-driven) that will set the time remap of the pre comp to a different time.

    But all my attempts so far failed. To understand what I am trying to solve:

    I am visualising the development of clubs/bars within the last century on a map. The information of each of the ~300 clubs/bars is loaded into AE via an .csv file (Location, Opening Year, Closing Year), each one being a (identical) pre comp.

    So when the years-slider (starting 1900 till 2022 at the end) reaches the opening year of a club, this pre comp does start the animation (Opening Animation). Nice!

    How can I add a second “treshhold” (Closing Year), that will make the pre comp continue playing at a later point in time (Closing Animation)?

    Thx so much for any ideas and your awesome support, community.

    open = 1965;

    close = 2012;


    year = thisComp.layer(„controller“).effect(„year“)(„Slider”);


    check = false;

    frame = Math.round(time / thisComp.frameDuration);

    while (true){

    t = frame * thisComp.frameDuration;

    if (check){

    if (year.valueAtTime(t) < open){

    frame++;

    break;

    }

    }else if (year.valueAtTime(t) >= open){

    check = true;

    }

    if (frame == 0){

    break;

    }

    frame–

    }

    if (! check){

    t = 0;

    }else{

    t = time – frame * thisComp.frameDuration;

    }

  • Flo Stanger

    November 16, 2020 at 4:28 pm in reply to: Trapcode TAO with specific light

    Hey Graham,

    thanks so much for trying to help me out.

    I double checked again, but sadly in TAO I could not find such a choice. The (every) TAO effect just uses every light that has “TAO” at the beginning of it’s name.

    I also haven’t found another workaround yet.

    thx again and all the best,

    flo

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