Forum Replies Created

  • Filip Lange

    June 19, 2012 at 11:27 am in reply to: Luma Matte Object Buffer without Matte Lines?

    Hey Guys.

    found this post, while searching a solution for this nasty little bug, once again.
    since I am still working with C4D and AE from time to time i´m running in this issue, while working in linear workspace and multipass renderings.

    i guess it depends on the antialiasing, and the gamma/grey interpretations…

    these little white matte lines drive me creazy sometimes. especially, because its a c4d/AE problem and there is no nice fix for this, beside switching to Fusion or Nuke 😉

    well, here is my workarround:
    like the guy from helloluxx in the videotutorial here:
    https://www.youtube.com/watch?feature=player_embedded&v=l9p5_Z0iVlg

    Steps:
    -setup the AE projekt in LinearWorkspace and colorspace whatever.
    -interprete the mattechannels/Objectbuffers/Depthchannel with “preserve RGB” (so no changes happen to them)
    -start comping. Setup the color/beautypass and place the Objectbuffer ontop. (oldschool)
    -now: drop effect “set matt” to the Object buffer->create a alpha channel for the mattelayer from his own lumachannel.
    -now you created a “real” alpha channel.
    -you can enhance this alpha with curves and matt-choke.
    In my opinion, the curves effect is more subtle and better for choking the alpha.

    well.. its really a workarround and i would like to find a better soultion.. but for today it works.

    cheers.

    F.

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