-
Luma Matte Object Buffer without Matte Lines?
Hi:
Is there some trick to knocking out objects using a Luma Track Matte and Object Buffer without getting a matte line in After Effects? I’ve asked this before and seen similar posts along these lines, but I can’t find a real solution. The best thing I’ve been able to come up with is using an Extract Key on the Object Buffer pass and then using the Matte Choker to shrink down the alpha to match the object. This doesn’t strike me as an ideal workflow.
I would think the Object Buffer cutting a hole using the Luma Track matte would produce the same result as rendering the object with an alpha channel, but that’s not what I’m getting. I’ve attached an image showing various permutations. In this example I have the netbook sitting on a floor that’s 100% reflective (reflecting the netbook and a white sky object.) My final comps also use a shadow pass. I want to separate the netbook from its environment so I have control over the reflections and shadows. I was under the impression that C4D excelled at this kind of thing.
If I turn the floor off (which nixes my reflection), render the image with an alpha, bring it into AE and tag the alpha as premultiplied with white, the netbook keys normally (but not when using a straight alpha). I have no idea why the PNG with an embedded alpha version comes in so dark (I’m working in a Linear color space in C4D, sRGB 16-bit in AE CS4.) If I turn on the floor, assign an Object Buffer to the netbook, render out those elements, bring them into a comp in AE and use the Object Buffer as a Luma Track matte, I get a white outline.
Any suggestions would be appreciated.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics

