Erik Eliason
Forum Replies Created
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Erik Eliason
August 19, 2010 at 3:58 pm in reply to: Exported xdcam from AE different bitrate in FCPThanks Rafael 🙂
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Erik Eliason
August 19, 2010 at 3:57 pm in reply to: Exported xdcam from AE different bitrate in FCPProRes does the magic. The project was already logged when I got into this project but I rendered the clips from AE in ProRes 422 and now all runs smooth. Funny though with the bit rate change..
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Erik Eliason
August 19, 2010 at 3:56 pm in reply to: Exported xdcam from AE different bitrate in FCPYes, ProRes does the magic. The project was already logged when I got into this project but I rendered the clips from AE in ProRes 422 and now all runs smooth. Funny though with the bit rate change..
Thanks for your reply Dave!//Erik
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On your Sony (in my case Z5), in VCR mode, set i Link to OFF.
Best //Erik
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I found a solution to this problem:
And to execute this you need a sw like Komodo to find the keys you’ll change.
https://www.activestate.com/komodo_edit/
or
https://notepad-plus.sourceforge.net/de/site.htmAnd this is what ngambles came up with
. In Boujou
. when exporting C4D type
. Set ‘Start Index’ to 0, not to the ‘default’
. failure to do this can result in the C4D file having the first frame twice, which causes your 3D export to be one frame longer and when placed in your AE comp it will be one frame behind. If you’ve already rendered then just offsetting the layer in AE will fix that issue too.
. After C4D export, open the *.c4d file in any text editor
. Do a search for “Key -3.141593”
. Change it to “Key 0.00000”
. Change the value directly above that from “Key -0.00000” to “Key 0.000000”
. Now do a document wide find and replace:
. Find – “ParentItem 10000001”
. Replace with – “ParentItem 10000002”
. This makes all your null objects children of the proper layer – “reference_points” and not the camera
. Save all changes, and close file.
. Now open the file in C4D and all should be correct.
Why this bug wasn’t fixed with version 5.0 is beyond me because I know they got complaints about it after the update from 4.0 to 4.1. At least it’s an easy fix once you know what to do. Perhaps it fell through the cracks with the change from 2D3 to Vicon.Good luck 3D motion tracking,
Cheers
– – – – – – – –But I reckon we still need to group all tracker points which are in the camera, group them and put that null outside the top null tree, and then change its coordinates to 0.
Now this works for me. I hope less artists suffer from this in the future :]
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A year later I have the same problem, going crazy over this. Currently learning Boujou 5 with C4D 11. If anybody found a solution to this please let the world know!
Kindly //Erik
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I’ve been going crazy over this too.
I’m currently learning Boujou 5 and C4D 11.
How do you mean Andy, I export the camera from boujou 5 and open it in v.4, then export it to C4D again?Cheers //Erik
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So, how do I create the effect: Text of glass falls down, hits a plane and breaks/shatters into pieces?
I have the text already prepared, cut up in pieces and try to create the illusion that an Explosion FX shatters the text when it bounces on the plane, but I’m not too happy with my result.
I want the shattere pieces to fall and bounce on the plane aswell.Thanks for any advice //Erik
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OK guys, I don’t want to waste your time here.
I just figured out that there’s something called solver objects and rigid body dynamic.. Looks pretty cool so far. Now I just try to figure out how the Explosion FX creates the illusion that the text shatters as it hits the plane..
Didn’t tell you I’m a complete novice on C4d :]The thing with the Explosion FX is that it’s attatched to the object I’m animating…
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“I always duplicate the edit timeline, and put my renders from AE into the duplicate.”
Yes, good advise. Fresh timeline in FCP to avoid bugs.
If you where in my shoes, dealing with DV PAL, would you render from AE with different settings than this:
QT 25fps 720×576/Best Quality/Compression: DV – PAL/Lower Field first. – to blend perfectly with the DV captured and edited in FCP?Thanks again Dave!
//Erik