Forum Replies Created

  • You sir are a genius, that worked perfectly. Thank you!!!!

    Eric Youngstrom

  • Yes, that works for baking the large object as a whole but in this scenario we would need each individual polygon of that larger object to have individual xyz, rotation and scale keyframes. So is there a way to break down that larger object to each individual polygons, but keep the same animation driven from polyfx, and then bake out that animation?

    Eric Youngstrom

  • My co worker has tried SteadyBake and I have tried NitroBake. So far both plugins gave keyframes on every frame in the time line for the entire object and not each individual polygon face. He could have done something wrong (he is a maya user) but thus far we still have not found a solution

    Eric Youngstrom

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