Forum Replies Created
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You can import most image formats into pI to use as a shape for the text emitters (png, tif, tga, jpg, bmp). As long as your paint programs can generate text and create a border around it, that will be good enough to create the text you need.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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From what it looks like on their site, the particle layers are Bluff’s own internal particle system. If you wanted a particleIllusion effect in Bluff, you probably have to render out an AVI from particleIllusion and import it into Bluff as a video layer.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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If you right-click in the Library window and select Manage, you’ll get an interface that allows you to move emitters back and forth between libraries quickly. That’s the best way to reorganize your libraries into the categories you want. It’s nothing instant, but once you know what you’re doing, rearranging things can go pretty fast.
Kim Cuttle has a spreadsheet available here with all the emitters listed.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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One thing that might help you with Forces is not to just use one to change the particle’s direction. If you find they aren’t pushing the particles enough, you can add overlapping forces on the edges to redirect any stray particles that may not have been pushed enough by the initial force.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Under the Behavior tab in the emitter’s properties, what is your Particle Angle option set to? That’ll determine which way the particles face, you may have to set it to Align to Motion.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Are you using pI3 or SE? If you have 3, then you can use Forces instead of deflectors to redirect the particles. That should give a more flowy look to the animation. You might still need some deflectors along the sides of your veins in case a particle gets loose, but the Forces should do most of the work and not clump things together.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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You can try importing it as stretch, and then once you’ve activated the shape, right-click on Size in the emitter’s hierarchy, and uncheck the Lock Aspect option. That will allow you to resize the particles independantly on the X and Y until the image is back to 720×480.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Does the project open up fine in particleIllusion? Unless it’s corrupt, any ipf or ip3 file should open up in pIrender.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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They changed the data format a bit in AE7. Here’s a workaround Alan posted a while back:
1) Copy the keys to the clipboard in AE as usual
2) open Notepad (or some other text editor) and paste
3) Find the line that starts with “Transform”. Delete “Transform” and the spaces so the line now starts with “Position”.
4) Select all of the text and Copy it to the clipboard.
5) Import into pI3 as usual.—
Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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An iel is a library file, so it has to be opened a little differently. Move your mouse to the Library window on the right side of the screen, right-click, and choose Load Library. That will bring up a file browser to find any iel or il3 files.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion