Elad Menashe
Forum Replies Created
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Elad Menashe
November 6, 2012 at 8:52 am in reply to: loopOut – How to set how many loops I want, then stop?The attached code works on position property, you will need to change it in case a different property is desired.
The number of loops is set by the loops variable.Note: the actual property change done via keyframes is considered as the first loop.
Elad
loops = 5;
FirstKeyFrameTime = thisComp.layer(index).position.key(1).time;
LastKeyFrameTime = thisComp.layer(index).position.key(numKeys).time;
if (time < (loops * (LastKeyFrameTime - FirstKeyFrameTime))) {
loopOut(type = "cycle", numKeyframes = 2)
}
else {
position.valueAtTime(LastKeyFrameTime )
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This code will work in all cases, except overflowing of the Hours
in case you’ll get to 23:59:59:24 next frame will be 24:00:00:00Enjoy
separator = ":"// offset
startH = 21;
startM = 19;
startS = 20;
startF = 02;// calculate current time in H:M:S:F format
framesPerSec = 1/thisComp.frameDuration;
F = Math.round((time % 1) * framesPerSec);
timeRemainder = Math.floor(time);
S = timeRemainder % 60;
timeRemainder = timeRemainder - S;
timeRemainder = timeRemainder / 60;M = timeRemainder % 60;
timeRemainder = timeRemainder - M;
timeRemainder = timeRemainder / 60;H = timeRemainder; // there's no handling if H > 24...
// add offset
F = F + startF
S = S + startS
M = M + startM
H = H + startH// check overflowing
if (F >= framesPerSec)
{
F = F - framesPerSec;
S = S + 1;
}if (S >= 60)
{
S = S - 60;
M = M + 1;
}if (M >= 60)
{
M = M - 60;
H = H + 1;
}// add "0" to the beginning of the number if it is smaller than 10
StrF = (F < 10 ? "0" : "") + F;
StrS = (S < 10 ? "0" : "") + S;
StrM = (M < 10 ? "0" : "") + M;
StrH = (H < 10 ? "0" : "") + H;"" + StrH + separator + StrM + separator + StrS + separator + StrF
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There are two ways to resolve the clock:
The first is using timeToTimecode (a built-in AE expression method)
Problem is it is bounded by 3 hours, each time above 3 hours will show 3:00:00:00
But the code is much simplerThe second option will be in the next message
startH = 1; // 21 will overflow
startM = 19;
startS = 20;
startF = 02;timeShift = startH * 3600 + startM * 60 + startS + startF * thisComp.frameDuration;
framesPerSec = 1/thisComp.frameDuration;
timeToTimecode(t = time + timeShift, timecodeBase = framesPerSec, isDuration = false)
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I’m not sure I understand you correctly, there are to options, let me know what fits best your desire:
1) go from p1 to p2 in a ping-pong loop
2) go from p1 to p2 when reaching p2 go to p3, when reaching p(i) go to p(i+1)if option 1 is the one: linY should be:
linY = p1[1] + t*(p2[1]-p1[1]);if option 2 is the one you have several options
a. hardcode it, set times: t2, t3. when time < t2 interpolate from p1 to t2, etc. b. use comp markers to define when to interpolate, this is also involve hardcoding the points, but you will be able to play with the times more easily. Let me know if that helps Elad -
Try Re:Flex, a morph/warp plug-in from revision FX:
https://www.revisionfx.com/products/reflex/or you can see this tutorial: https://library.creativecow.net/articles/zwar_chris/morph.php
Hope that helps
Elad -
This tutorial should do the trick:
https://www.trapcode.com/info_smoke.htmlYour logo layer should be a composed of small circles
Elad
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Although it is possible to solve this with expression it would be better to use AE text animators with a wiggly selector.
You can set the parameters to move the whole text at once.
Let me know if you need extra help with that.Regards
Elad -
Elad Menashe
January 27, 2009 at 1:15 pm in reply to: does anyone know how to animate Bezier Lines effect ?This is done using Trapcode form
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Thanks for the help.
I’ll update how it worked out 🙂Elad
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Elad Menashe
January 13, 2009 at 9:37 pm in reply to: expression linking distortion mesh positions to a sliderIf I understand you correctly you shouldn’t do this with expressions.
In order to change the time it takes to transition from one mesh to another you should move the Distortion Mesh keyframes in the timeline.
For example: if you have keyframes A & B which are one second apart, moving B closer to A will make the mesh to change more rapidly. This is done without affecting the mesh, you only move the keyframes in the timeline.This can be solved with expressions but it’s cumbersome.
Regards,
Elad